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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Vehincles?
And? It's a vehicle with a pilot, how can you be sure whether you are controlling the mech or the pilot (hint: you can't).
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Sat Oct 04, 2008 12:09 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Vehincles?
secret_modder wrote: Dude , pilotable mecha -> MPAM.Did you never seen that when you destroy MPAM the actor(pilot) is getting out from MPAM's gibs ? Never happened to me, but then again the only things that kill my MPAM units are dropship gibs crushing them. And I was thinking more along the lines of empty mecha that any coal or dummy or skeleton could get into, putting it under your control. This could also lead to mecha-jacking in missions where the AI uses mecha.
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Sat Oct 04, 2008 9:36 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Vehincles?
with lua enabled weapons you could do this. It just has a key press recognizer, so that when you are wielding the "weapon"/mech, it will move when you press the keys. It could easily fire with the mouse/ aim and shoot standards because it is a weapon after all. The gun sprite would just have to be hella big. Only issue I see is with legs, there would have to be some way of simulating the movement, perhaps lua will add something, but I really suspect there is no way to make them move.
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Tue Oct 07, 2008 3:16 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Vehincles?
pff more like when you press a key, your actor is removed from the scene (its instancename and HP is stored in a variable), and the sprite of the actors body and head are attached (a bit of lua work, but the head is an attachable anyway, maybe just attach the head) to the mechas body, which is now an AHuman actor under your control. if this head is destroyed, the mecha goes back to its idle state, and the corpse of your actor falls to the ground (spawned by said instancename) when you press another key, your actor falls out, and the mecha becomes idle again.
this is assuming you can attach things with lua and that a breakwound can have lua attached.
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Wed Oct 08, 2008 1:20 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Vehincles?
I could only see that being cool with the brain unit. No need to plug Dummies or Clones into anything.
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Wed Oct 08, 2008 2:29 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Vehincles?
All we need from a 'vehicle' is a dropship like thing that can carry actors. No more problems with running out of jetpack stuff.
so it's a two-way dropship, also brain controlled.
Also, attachable hovering jetpack-like devices would rock, so even your heaviest soldiers could be airlifted in.
like this:
(___) <- Device [ ] <- Device Claw 0 | <- Actor ^
once where they wanted, the actor could disconnect and walk off to fight.
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Wed Oct 08, 2008 7:00 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Vehincles?
Now that actors can be put back into craft, some form of transport vehicle is now possible. Maybe someone could make a hover-dropship, where it just hovers along the ground instead of flying about in the air. It'd have to have a decent design though, with the nozzles underneath the chassis and the door on the back, sides or top. Too bad that putting units back into a craft still counts as a loss.
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Sun Nov 09, 2008 6:50 pm |
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The Gunslinger
Joined: Fri Jan 25, 2008 3:53 am Posts: 65
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Re: Vehincles?
So what's preventing dropships from using weapons? I guess what I'm asking is if this is something we can request of the CC team for a future build.
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Tue Nov 18, 2008 10:01 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Vehincles?
Let's necro this thread more please.
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Tue Nov 18, 2008 11:34 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Vehincles?
no kidding, every time I see it I laugh. vehincles? haha
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Tue Nov 18, 2008 11:41 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Vehincles?
Say it out loud, and you can't help but say it in either a 'what the hell?' or a deadpan 'what the ♥♥♥♥' voice. Vehincles? Vehincles. itt we pray for a shower of official builds, lua internet creation and laugh at awful spelling.
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Tue Nov 18, 2008 11:52 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Vehincles?
I wish that brains wouldn't die when you load them into craft.
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Wed Nov 19, 2008 2:40 am |
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