View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:16 am



This topic is locked, you cannot edit posts or make further replies.  [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
 Asplode Corp: The Oyster - Last Updated 8th November 
Author Message
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
good to know. cant wait to fight them again. and yeah, the damaging emissions both made them a temporary soldier after getting hit with one round and crashed everything. piles of attachables is more fun anyway, and the whole "held together with silly string" aspect.


Sat Nov 15, 2008 2:38 am
Profile WWW

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
i like the mod. sprites are fine, but the actors is just ugly, like a walking in can. but hes funny to play with.

off topic: i always thought "oyster" had a "w" in it somewhere. guess not.


Tue Nov 18, 2008 1:07 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
no it definitely doesnt. and i agree, he is a tad fat exalion..


Tue Nov 18, 2008 2:41 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Fat? Fat? Yeah, I agree: I know what it is too.
the most-outer layer chest plate is too big, I will tweak that.

thanks for that feedback, it's easy and useful.
I'm also looking for a solution to prevent rounds passing through all the attachables, so the next version you guys see should be much less vulnerable to head shots.

Also, what kind of weapons should this kind of guy have? (scrap too if you're feeling creative!)


Tue Nov 18, 2008 6:56 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Gun that throws small metal balls with magnets. (sorta like an extremely high spread low sharpness shotgun)
Crude rocket launcher that can spiral completely off course.
Err, etcetera.


Tue Nov 18, 2008 8:43 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Metal balls with magnets eh? do you mean a gun which fires metal balls using magnets or a gun that fires magnetic metal balls?

I've already done the former, my single gun is an Automatic Gauss Rifle. Yes, that's possible in the future.

the latter is a damn good idea, I'll try that.


Tue Nov 18, 2008 8:50 am
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Oh, I meant the former, like a ball bearing shotgun.
But yeah, magnet cannon sounds good :D


Tue Nov 18, 2008 8:58 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
i want a scrap cannon that works well (like the original, but cooler).
also, as winterous said, a spiraly rocket (rocket with the propulsion particle set to spread = 0.4) and maybe a catapult actually.. like a grenade launcher sans explosion, with a heavy bit of metal in it. oh, also the same thing that does explode.
this assumes all explosions are emmisions hell. i want to see burning crude oil >w<


Tue Nov 18, 2008 10:04 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Asplode Corp: The Oyster - Last Updated 8th November
Current Lists:

Done:
- SCRAP
- Make the Oyster skinnier
- AGM (Automatic Gauss Rifle)

Doing:
- Fix the Oyster's armour. It's done after that.

To do:
- Make the Gauss rifle have a more interesting projectile that a standard MOPixel
- Make a prototype messy and unreliable magnet cannon.
- Make an unreliable and dodgy rocket launcher.
- Resurrect the Scrap Cannon -> make it do what it was originally meant to.


Wed Nov 19, 2008 7:19 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 84 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.540s | 15 Queries | GZIP : Off ]