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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/10/08)
Here, what I have done for now.
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Tue Nov 18, 2008 1:36 am |
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mygunbroke
Joined: Sun May 11, 2008 3:27 am Posts: 24
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Re: DSTech Corp (UPDATED: 11/10/08)
I know it is only a rocket/missile, but could you think about making the sprite a little more colorful. Put some tiny writing on it like that GIANT mech you have there, I think it would look cooler when it emerges. Plus your job on shading looks good but is it going to be facing sideways? that might create problems with shading the missile.
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Tue Nov 18, 2008 1:51 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: DSTech Corp (UPDATED: 11/10/08)
From what I see, perhaps widen up the bright part at the top (and the bottom for the bottom cone)? They aren't full cones, just portions of it, so the bright part shouldn't end in a point. Perhaps temporarily extend the cone shape to a point and extrapolate where the lines should go?
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Tue Nov 18, 2008 1:58 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: DSTech Corp (UPDATED: 11/10/08)
It shouldn't be shaded perfectly evenly; that's just pillow shading, and only even begins to make sense with a light source behind the viewer.
It should be darker on the right side (or left) and lighter on the opposite, though still retaining a darker portion on the lighter edge.
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Tue Nov 18, 2008 2:46 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/10/08)
Grif wrote: It shouldn't be shaded perfectly evenly; that's just pillow shading, and only even begins to make sense with a light source behind the viewer.
It should be darker on the right side (or left) and lighter on the opposite, though still retaining a darker portion on the lighter edge. <I really want the sprite to be under global light, really really really get miffed when I "see" light coming from some direction, hrmmmm> http://www.spriters-resource.com/squeni ... e=bomb.pnghttp://www.spriters-resource.com/squeni ... gaspod.pngSomewhat following this as a guide.
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Tue Nov 18, 2008 3:07 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: DSTech Corp (UPDATED: 11/10/08)
Ok but global light looks shitty and no vanilla content I can think of is pillow-shaded.
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Tue Nov 18, 2008 3:34 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/10/08)
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Tue Nov 18, 2008 4:50 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DSTech Corp (UPDATED: 11/10/08)
I think it looks fine. The reason is that you havent done the engine on it yet that would bring the variation to the sprite. Otherwise some more details and some doodads on that body would be cool.
Btw, I hope you make nice fat legs for that thing because with that tall shape it can easily tumble over and fall on its side.
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Tue Nov 18, 2008 10:18 am |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: DSTech Corp (UPDATED: 11/10/08)
Progress on mega-mech? (calling it mega-mech)
WHAT?????
*hurk* (falls over and dies)
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Sat Nov 22, 2008 7:27 am |
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billy joe bob
Joined: Sun Aug 10, 2008 7:12 am Posts: 59
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Re: DSTech Corp (UPDATED: 11/10/08)
That is a good question, if it is indeed a question....>__> What is the status on the Tyrant? I'm looking forward to that behemoth of a mech still.
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Sat Nov 22, 2008 8:45 am |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: DSTech Corp (UPDATED: 11/10/08)
I have been tinkering around with this, (using the consol lol) and it turns out, if you make one of your guys instantly fly 100 m/s to the right, they barely get scratched. HOWEVER! if you do that while they are in a drop ship, the drop ship explodes but the real actor you did it to flys into the ground at supersonic speeds.
Awsome.
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Sun Nov 23, 2008 9:36 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/23/08)
Small update. Added Grenade launcher, and a cannon type. Hrm.
Particularly like the cannon.
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Mon Nov 24, 2008 5:12 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: DSTech Corp (UPDATED: 11/23/08)
Plagiarius (lol) might need some stronger thrusters. New grenade launchers are awesome, but toning down on the launch velocity for more of an arcing trajectory might be nice. The armor-piercing discarding sabot is quite awesome, but the sharpness on the projectile can be toned down a liiiittle and rely more on mass to pack a punch. The initial explosion and discarding of the sabot is very nice and feels beefy. I'm split on the brassy shells, because although they look good, the style and color doesn't really fit with the entire faction. Edit: Sometimes the sabot doesn't discard and the lack of gravity effects does weird things with it.
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Mon Nov 24, 2008 5:46 am |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: DSTech Corp (UPDATED: 11/23/08)
Oh dear god that cannon is insane. It's less cannon and more railgun in it's firing, honestly.
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Mon Nov 24, 2008 4:58 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/23/08)
Amazingly, the entire cannon is mass based, (emitters for propulsion!). I had some instances of the AI deflecting the shot with a riot shield at an angle. I made the main cannon shell have anti-gravity for accuracy, I'll just change that... The stake (I have no weapons vocab) is a high mass, low sharpness. It uses the velocity inherited from the sabot to drive itself into a bunker.
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Mon Nov 24, 2008 5:01 pm |
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