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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
Dal wrote: Seeing how this thing is slowly reaching a healthy quality, I think I'll provide an official (optional) one-rte solution with 2.1 (sometime in the next week when I get around to tackling my list). Things currently on the menu: the usual tweaks and menu rearrangement, getting the last 2.0 fixes in with the main pack, Desert Strike base doors, Apocalypse Tower prefab rooms, and possibly the CloneFarm and Trap Modules if they aren't too time-intensive. Also being considered are trenches. PLEASE CLONE FARM! Then i just need to dig up those dispensers...
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Sun Nov 16, 2008 6:01 am |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
is it just me or somebody else is having trouble downloading this for B22? everytime i try to download it on filefront it gives me an error and says to try later :S
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Mon Nov 17, 2008 10:50 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
worked for me twice, but I'd listen to it and try again later. filefront can be very busy.
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Mon Nov 17, 2008 11:24 am |
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Barat!nha
Joined: Tue Oct 14, 2008 7:04 pm Posts: 119 Location: In Malton. Eating brains...
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
its saying: Internet Explorer could not transfer X6 from 36.118.213.167. Try again later. :S any clues how to fix that? it gave me this error for more than 10 times! EDIT: Nevermind, its finnaly downloading i cant wait to build humongous bunkers, but thatll need to wait, just got mah hands on GTA San Andreas!
Last edited by Barat!nha on Mon Nov 17, 2008 8:12 pm, edited 1 time in total.
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Mon Nov 17, 2008 11:49 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
You might want to add the door from Purple's map as well.
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Mon Nov 17, 2008 3:38 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
The Sanguelac door? I didn't want to screw with mods in other packs, but now that I'm including patches it's not a bad idea. I'll send him a PM.
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Mon Nov 17, 2008 10:21 pm |
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Vanhelsing
Joined: Thu Aug 14, 2008 3:12 am Posts: 6
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
I don't mean to be a bother, but rather than having to DL a mass of files for one simple folder (Which generally doesn't seem to work...) Why not have the various modules also seperate? I'm probably not the first to suggest this, and maybe not the last, but it would be much appreciated. Also, it'd be easier on those that don't have a clue what they're doing, even after readin the read me. Only a suggestion though, so feel free to listen or not.
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Tue Nov 18, 2008 4:50 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
30 different downloads? I think you'd rather just choose from the 10mb file, tbh. All folders in 'extract my contents' should work on their own; that's why I haven't done a one-rte solution.
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Tue Nov 18, 2008 6:02 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
the fact it isn't one rte slows down loading times, but means if one particular mod is: - Crashing - Annoying - Unfair - Just not practical
you can get rid of it without losing everything else! This pack rocks, although It badly needs 2.1, this version has a few shifty rtes.
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Tue Nov 18, 2008 6:54 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
Care to mention which?... (I am looking update offsets for 2.1)
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Tue Nov 18, 2008 7:16 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
TBunkertiles.rte is occasionally crashing, and objects.rte is terrible.
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Tue Nov 18, 2008 8:07 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
You're not helping your case. TBunker Tiles are some of the most used building blocks - and if you're crashing sometimes it's on your end, not the pack's. The Apoc Tower objects are pretty high quality, so I'm not sure where your coming from with those (unless you mean map - objects (which maintains backwards compatibility with Gotcha's old maps, though I could remove those from the menus).
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Tue Nov 18, 2008 9:03 am |
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Fryboy 11
Joined: Fri Sep 28, 2007 11:43 pm Posts: 1
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
This is a great pack.
Excellent work.
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Thu Nov 20, 2008 3:39 am |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
I am getting troubles with downloading too... Could maybe someone post a mirror?
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Sat Jan 10, 2009 3:09 am |
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godinys
Joined: Wed Jan 14, 2009 5:21 pm Posts: 26 Location: well... on my computer! need to know any more??
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Re: Bunker Module Compilation Pack - 2.0 Released (Fixed)! [B22]
good work you must continue making this bms!
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Wed Jan 14, 2009 5:35 pm |
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