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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Subiw wrote:
Craft looks nice. I also just noticed the new grenades. Working on a basic grenade launcher anytime soon?


Then a quick question... Are they more for firing a grenade over a larger arc or more of a straight line velocity?


Sat Nov 15, 2008 10:27 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
I dunno, I guess more of an arc. For straight-line trajectory explosives you already have the rocket launchers.


Sun Nov 16, 2008 12:54 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
pherhaps this is a nooby question, but im too lazy to check the whole thread:

-Is this converted for B22 already?


Mon Nov 17, 2008 10:57 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Oh ♥♥♥♥

third time I got the same problem !

Aborting in file .\Managers\PresetMan line 162 because :

failed to find DsTecstuff7d2.rte Data module!

that happend on some other mods to !
its stupid, can someone help me please !


Mon Nov 17, 2008 11:10 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Barat!nha wrote:
pherhaps this is a nooby question, but im too lazy to check the whole thread:

-Is this converted for B22 already?


Yes. Some time ago.

Coneos wrote:
Oh crap

third time I got the same problem !

Aborting in file .\Managers\PresetMan line 162 because :

failed to find DsTecstuff7d2.rte Data module!

that happend on some other mods to !
its stupid, can someone help me please !


Most likely the mod is IN the folder, go in there, cut, paste the file into CC's directory, then delete the "DsTecStuff7d2.rte".


Mon Nov 17, 2008 1:47 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
HAY It works thnk you !
Thank you very much !! :grin:


Mon Nov 17, 2008 2:04 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
now i got the problem that the game says: "Aborting in file ...dont know.... in line 546 ..or something.. because failed to load file Base.rte\Devices\Null

Can someone help me again?


Mon Nov 17, 2008 2:19 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
DSMK2 wrote:
Then a quick question... Are they more for firing a grenade over a larger arc or more of a straight line velocity?


Arc defenately, we have tons of exploding and non-exploding guns that fire in a straight line in this pack.


Mon Nov 17, 2008 2:22 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Coneos wrote:
now i got the problem that the game says: "Aborting in file ...dont know.... in line 546 ..or something.. because failed to load file Base.rte\Devices\Null

Can someone help me again?


Copy Null.bmp (its inside base.rte(in your cc directory) in base.rte/devices


Mon Nov 17, 2008 2:24 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
thanks again


Mon Nov 17, 2008 2:42 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Can you give an update on that giant mech you're making?


Tue Nov 18, 2008 12:02 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Image

There, I haven't touched it much, I changed the jetpack, and started on the "main" internals some month ago (something I'm stuck on).

But for some reason I want to redo the cannon part of the tyrant due to B22...

As for the rocket, I've decided to change the way the rocket "opens". However I'm getting annoyed. I need a sprite example of a cone shading! Or I have been doing it right the whole time and didn't know...

[EDIT]

Most of the time it seems like I'm just making various weapons until my exams that are coming... :oops:


Tue Nov 18, 2008 12:21 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
I bet the head of the DSTech drives one of those.


Tue Nov 18, 2008 12:29 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
I couldn't find a sprite, but I did manage to find a drawing. I hope it will suffice.

Image


Tue Nov 18, 2008 12:48 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Perhaps an example of your own cone shading would help so people could comment on what you're doing wrong.


Tue Nov 18, 2008 12:57 am
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