
 Requesting Help ~ Creating New Terrain
I've tried fiddling with the frustrating .ini files to no avail and even after reading all the guides I could find (and attempting to deconstruct the .ini files of other modders) I can't seem to get my new terrain into the game. Below is a copy of the .ini file, I'd really appreciate it if someone could help figure out where I'm going wrong at getting the map into the game.
Code:
//////////////////////////////////////////////////////////
// Horizontal Land
AddScene = Scene
   PresetName = Horiz Land2
   LocationOnPlanet = Vector
      X = 0
      Y = 0
   // Gravity acceleration, m/s^2
   GlobalAcceleration = Vector
      X = 0
      Y = 19.82
   // Terrain SceneLayer
   Terrain = SLTerrain
      PresetName = Horiz Land Terrain
      BitmapFile = ContentFile
         Path = NewScenes.rte/HorizLand2.bmp
      WrapX = 1
      WrapY = 0
      ScrollRatio = Vector
         X = 1.0
         Y = -1.0
      BackgroundTexture = ContentFile
         Path = Base.rte/Scenes/Textures/DirtDark.bmp
         
      /////////////////////////////////////////
      // Material frostings
      
      AddTerrainFrosting = TerrainFrosting
         TargetMaterial = Material
            CopyOf = Topsoil
         FrostingMaterial = Material
            CopyOf = Grass
         MinThickness = 5
         MaxThickness = 7
         InAirOnly = 1
      /////////////////////////////////////////
      // Terrain Debris which is scattered
      
      AddTerrainDebris = TerrainDebris
         CopyOf = Gold
      AddTerrainDebris = TerrainDebris
         CopyOf = Plants
      AddTerrainDebris = TerrainDebris
         CopyOf = Boulders
      /////////////////////////////////////////
      // List of TerrainObjects to apply
/*
      PlaceTerrainObject = TerrainObject
         CopyOf = Vertical Wall
         Position = Vector
            X = 1872
            Y = 512
      PlaceTerrainObject = TerrainObject
         CopyOf = Hangar A
         Position = Vector
            X = 1896
            Y = 560
      PlaceTerrainObject = TerrainObject
         CopyOf = L-Junction B
         Position = Vector
            X = 1800
            Y = 608
      PlaceTerrainObject = TerrainObject
         CopyOf = Vertical Wall
         Position = Vector
            X = 1800
            Y = 704
      PlaceTerrainObject = TerrainObject
         CopyOf = Vertical Wall
         Position = Vector
            X = 1776
            Y = 776
      PlaceTerrainObject = TerrainObject
         CopyOf = Vertical Wall
         Position = Vector
            X = 1752
            Y = 848
      PlaceTerrainObject = TerrainObject
         CopyOf = Vertical Wall
         Position = Vector
            X = 2088
            Y = 512
      PlaceTerrainObject = TerrainObject
         CopyOf = Stairs B
         Position = Vector
            X = 2088
            Y = 608
      PlaceTerrainObject = TerrainObject
         CopyOf = L-Junction D
         Position = Vector
            X = 2184
            Y = 656
      PlaceTerrainObject = TerrainObject
         CopyOf = T-Junction C
         Position = Vector
            X = 2184
            Y = 752
      PlaceTerrainObject = TerrainObject
         CopyOf = Doors A
         Position = Vector
            X = 2088
            Y = 752
      PlaceTerrainObject = TerrainObject
         CopyOf = End B
         Position = Vector
            X = 1992
            Y = 752
*/      
   // Background scene layer definitions
   AddBackgroundLayer = SceneLayer
      CopyOf = Near Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Clouds Layer
   AddBackgroundLayer = SceneLayer
      CopyOf = Sky Layer
- Electro