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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: UniTec (1.0.5)  
					
						@molemian: Too mushy.     @ppiksmada: Sorry, missed your post there (due to all the flaming in here, which has been removed thankfully. Thanks for that, E.).  I'll will be taking a long break from this mod and mapping due to various reasons, so for the moment there won't be. I'll finish some changes and make another version and that'll be it for a while. However, if it's not too hard to make then I'll want to be able to accomodate you.   Roon3's work will ofcourse be saved and implemented later. I hope you don't mind, Roon3. Your work won't be wasted, that's for sure.    
					
  
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			| Fri Oct 17, 2008 10:41 am | 
			
				
					 
					
					 
				  
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				 Exalion 
				
				
					 Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Don't eat the white ones. Because if you do... The worst diarrhea you'll ever have. Ever. 
					
  
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			| Fri Oct 17, 2008 10:43 am | 
			
				
					 
					
					 
				  
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				 molemian 
				
				
					 Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Oh, thanks, i was just about to try and eat one when i read this: Exalion wrote: Don't eat the white ones. Because if you do... The worst diarrhea you'll ever have. Ever. Note to self: Never eat the white ones.  
					
  
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			| Mon Oct 20, 2008 7:40 am | 
			
				
					 
					
					 
				  
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				 robdun 
				
				
					 Joined: Sat Aug 30, 2008 11:09 pm Posts: 5
				 
				 
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				  Re: UniTec (1.0.5)  
					
						I love the cheat items! 
					
  
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			| Tue Oct 21, 2008 6:16 am | 
			
				
					 
					
					 
				  
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				 Im_Sparks 
				
				
					 Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
				 
				 
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				  Re: UniTec (1.0.5)  
					
						The different clones add variety into the game but you should give them a bit more individuality as opposed to just "i know he's a medic because he has a cross". Also, I tried implementing the clones into the activities.ini file. It seems the game can't find them. 
					
  
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			| Sun Oct 26, 2008 12:05 am | 
			
				
					 
					
					 
				  
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				 t3h_n00b 
				
				
					 Joined: Sat Nov 03, 2007 7:58 pm Posts: 64 Location: Izmir, Turkey .
				 
				 
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				  Re: UniTec (1.0.5)  
					
						You are a god !
  This weapons are awesome, and they are great for my personal "Rebellion" scenario (no, no, I wont publish anything, it is all in my head)
 
  Thanks . 
					
  
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			| Sun Oct 26, 2008 9:03 pm | 
			
				
					 
					
					 
				    
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				 W0w00t 
				
				
					 Joined: Mon Jul 30, 2007 5:16 am Posts: 158
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Bumpdate. Please update this man, this is one of my favorite mods, as well as perhaps the only mod with this much content. 
					
  
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			| Fri Nov 14, 2008 5:24 am | 
			
				
					 
					
					 
				  
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Re: UniTec (1.0.5)  
					
						W0w00t wrote: Bumpdate. Please update this man, this is one of my favorite mods, as well as perhaps the only mod with this much content. Im not sure , but this much content can make mod hard to convert . Btw i didnt saw Gotcha online for weeks .  
					
  
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			| Fri Nov 14, 2008 12:40 pm | 
			
				
					 
					
					 
				  
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				 Hobbesy 
				
				
					 Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Gotcha! has left Datarealms, this will only get converted if one of you do it. 
					
  
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			| Fri Nov 14, 2008 12:46 pm | 
			
				
					 
					
					 
				  
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				 Marloss 
				
				
					 Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
				 
				 
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				  Re: UniTec (1.0.5)  
					
						R.I.P Gotcha     
					
  
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			| Fri Nov 14, 2008 2:45 pm | 
			
				
					 
					
					 
				  
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				 LowestFormOfWit 
				
				
					 Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Wha? Where'd he go? 
					
  
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			| Fri Nov 14, 2008 2:57 pm | 
			
				
					 
					
					 
				  
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Re: UniTec (1.0.5)  
					
						His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed  , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download) 
					
  
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			| Fri Nov 14, 2008 3:00 pm | 
			
				
					 
					
					 
				  
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				 Marloss 
				
				
					 Joined: Fri Oct 10, 2008 12:39 pm Posts: 111 Location: Finland, where else?
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Oh, ill snatch that R.I.P back then.. hope hes coming back. 
					
  
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			| Fri Nov 14, 2008 3:13 pm | 
			
				
					 
					
					 
				  
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				 doolspin 
				
				
					 Joined: Tue Nov 11, 2008 4:51 pm Posts: 24
				 
				 
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				  Re: UniTec (1.0.5)  
					
						grenade wrote: His last online time was 14.11.08 so he isnt RIP . He is a just dumb a little . I hope he will update this mod . And evrybody lets convert it to b22 ! Who have big download speed  , download this mod and try , if there will be any errors i'll help . Im just to lazy to download it .(it takes 5 minutes to download) Lets debug this damn thing... First Error... Could not match property in UntTec.rte/Actors/Brains.ini at line 81 The code affected... AddActor = Actor 	PresetName = Titanium Brain Case 	AddToGroup = Brains 	PinStrength = 50000 	GoldValue = 100 	Mass = 43.54 	RestThreshold = 0 	HitsMOs = 0 	GetsHitByMOs = 1 	SpriteFile = ContentFile 		FilePath = UniTec.rte/Actors/Brains/brain case.bmp 	FrameCount = 4 // Line 81 is below. 	BodyAnimMode = 2 	BodyAnimDuration = 500 	SpriteOffset = Vector 		X = -7 		Y = -7 	Rotation = Matrix 		AngleDegrees = 180 	HFlipped = 0 	EntryWound = AEmitter 		CopyOf = Dent Metal 	ExitWound = AEmitter	 		CopyOf = Dent Metal 	AtomGroup = AtomGroup 		AutoGenerate = 1 		Material = Material 			CopyOf = Military Stuff 		Resolution = 1 		Depth = 2 	DeepGroup = AtomGroup 		AutoGenerate = 1 		Material = Material 			CopyOf = Military Stuff 		Resolution = 4 		Depth = 6 	DeepCheck = 1 	DeathSound = Sound 		AddSample = ContentFile 			FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav 		Priority = 2 	GibSound = Sound 		AddSample = ContentFile 			FilePath = Base.rte/Actors/Brains/EnergyExplosion.wav 		Priority = 2 	Status = 0 	Health = 100 	Team = 0 	AimAngle = 0 	AimDistance = 0 	CharHeight = 50 	HolsterOffset = Vector 		X = -0 		Y = -0 	GibImpulseLimit = 250 	GibWoundLimit = 50  
					
  
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			| Fri Nov 14, 2008 8:32 pm | 
			
				
					 
					
					 
				  
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Re: UniTec (1.0.5)  
					
						Change Code: BodyAnimMode = SpriteAnimMode BodyAnimDuration = SpriteAnimDuration  
					
  
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			| Fri Nov 14, 2008 8:53 pm | 
			
				
					 
					
					 
				  
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