VERY weak terrain object?
I am currently making a scene, and I kinda made a object (W.I.P.), but it is weak like grass, breaking on touch, no matter what material is painted in the mat file, even if it's metal, it still breaks on touch... And, yes, I am using the exact same mat colors from the base materials.ini file.
Here's it's ini portion:
Code:
AddTerrainObject = TerrainObject
InstanceName = Fallout House 1
AddToGroup = Custom
FGColorFile = ContentFile
Path = FalloutLands.rte/house1fg.bmp
MaterialFile = ContentFile
Path = FalloutLands.rte/house1mat.bmp
BGColorFile = ContentFile
Path = FalloutLands.rte/house1bg.bmp
BitmapOffset = Vector
X = -24
Y = -16
And here is the .bmp (made with gimp, with cortex command's limited pallet)
Any way to make it at least as strong as bunker concrete? Yes, the mat pixels match the fg pixels in place exactly.
(By the way, it is currently a bunker module for testing, instead of a scene object)