View unanswered posts | View active topics It is currently Fri Jan 10, 2025 4:05 pm



Reply to topic  [ 1377 posts ]  Go to page Previous  1 ... 38, 39, 40, 41, 42, 43, 44 ... 92  Next
 [WIP] DSTech Corp (UPDATED: 5/22/09) 
Author Message
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Roy-G-Biv wrote:
numgun wrote:
DSMK2 wrote:
Retrieving artifacts spawns "unique" weapons, super weapons not normally buyable. The Current super weapons do not fall into the artifacts category :P


:oops:

The judgement cannon is more than overkill already not to mention the oldest force gun is really powerful too that I would classify it as a most powerful "standard" gun and anything after it would be a superweapon.


Artifacts:
Judgement cannon: Obtain the ypsilon cannon remains and send it to space.
Force guns: collect at least 5 computer chips.


-_-;

Those are unlocked through mission completion, or completed certain objectives. Example: Completing all of the first-intermediate missions by yourself without buying any additional units will net you the Judgement. Reaching the vs demons missions nets you the force pulse.

Artifacts are more "unique" and can't be brought again, you might end up getting "trash" artifacts that look good, but is really just a stone statue. Functional ones will end up getting replicated (if they haven't been summoned), to a extremely lesser degree, a sweet looking normal above average weapon that at least, works.

[EDIT]

The current super weapons in the DSTech arsenal are DSTech, meaning, they made it themselves! But its not widespread throughout the faction, super weapons are used in special cases. Lets see... In a small expeditionary mining outpost, do they really need super weapons to defend anything? When it comes to large ones that are mining major materials, at least some units carry super weapons, after all anyone else who controls that mining base, and most likely that anyone else will be using "super" units of their own.


Thu Nov 13, 2008 3:41 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
numgun wrote:
In any case, were all gonna die. :roll:

Assuming that there's a single human that's going to even complete tasks given to us by DSMK2.

Assuming that he gives us nearly impossible tasks to complete to obtain the Hyperweapons. (I personally will call them that because the current weapons are already super)


Thu Nov 13, 2008 10:14 pm
Profile
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Will you make a gun that nullifies anything it hits?


Thu Nov 13, 2008 10:22 pm
Profile
User avatar

Joined: Sat May 05, 2007 7:21 am
Posts: 662
Location: The Zone
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Needs a battlefield-cleaning Abductor-esque ship.


Thu Nov 13, 2008 10:34 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Or maybe a emp bomb? It spawns 40-50 TDE's during 1 seconds period that dissappear almost instatly. This causes the MaxUnheldDevices to murder any inactive guns around the scene instantly.


Thu Nov 13, 2008 10:44 pm
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Gah! Am I the only one having a bug where the Tantus spawns without it's left-hand engine? The Crumens is fine, on the other hand.

Ed: Nevermind, it's probably just that particular map (SandPass). It seems to be fine on others and in the test areas.


Fri Nov 14, 2008 4:27 pm
Profile YIM
User avatar

Joined: Sun Dec 10, 2006 6:19 am
Posts: 126
Location: Dimension 56-12
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
This mod is wonderful. I absolutely love all the different mechs and weapons. The turrets are great too, I use them all the time. :P I also liked the back story, you should really build on this, it's great!


Sat Nov 15, 2008 3:59 am
Profile YIM WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
numgun wrote:
Or maybe a emp bomb? It spawns 40-50 TDE's during 1 seconds period that dissappear almost instatly. This causes the MaxUnheldDevices to murder any inactive guns around the scene instantly.

meh, ive never liked this concept, cause you can get around it by upping your maxunhelddevices.. better if he could make an EMP that only killed robots, or things made of metal at least.


Sat Nov 15, 2008 4:21 am
Profile WWW
User avatar

Joined: Sun May 18, 2008 8:30 am
Posts: 732
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Impossible, but you can kinda make a weapon that kills only fleshies.


Sat Nov 15, 2008 4:27 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
i meant with lua checking later.
not now, this is good for now.


Sat Nov 15, 2008 5:04 am
Profile WWW
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
If I used LUA...

When the emp bomb drops:
Circle with a radius r...
If distance from actor to center > radius
{
If actor is in group robots...
{
actor health -= (distance from center/radius) * actor health
}
}

Something like that.


Sat Nov 15, 2008 5:36 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Hmmm. You could also adapt that for a neutron bomb that only killed clones/etc. without damaging terrain at all. Though technically it'd also destroy grass/plantlife too, if it was a proper neutron bomb. :)


Sat Nov 15, 2008 6:21 am
Profile YIM
User avatar

Joined: Fri Oct 10, 2008 12:39 pm
Posts: 111
Location: Finland, where else?
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
:-o I loved the mods fancy forts 'n robots, but the terrainraping weapons just.. I HATE THEM!


Sat Nov 15, 2008 11:51 am
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
When it comes to terrain raping... Every time I see a bullet rip though a bunch of actors, yet when it hits the ground it just stops, the very sight doesn't make sense for me! <Someone(s) is going to yell at me for this>

Image
Turns out you can steal doors ._.

[edit]
Can anyone show me shading example for cones?


Sat Nov 15, 2008 4:20 pm
Profile
User avatar

Joined: Sat Mar 01, 2008 10:12 pm
Posts: 202
Location: Elsewhere
Reply with quote
Post Re: DSTech Corp (UPDATED: 11/10/08)
Craft looks nice. I also just noticed the new grenades. Working on a basic grenade launcher anytime soon?


Sat Nov 15, 2008 8:28 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 1377 posts ]  Go to page Previous  1 ... 38, 39, 40, 41, 42, 43, 44 ... 92  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.186s | 14 Queries | GZIP : Off ]