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 DarkStorm Military Technologies - Updated 6/11/09 
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
The update is incredible. I love the turrets, the guys have strong weapons, but aren't overkill against vanilla troops and weaps. The weapons are extremely fun. Crazy awesome.

Off-topic: Out of what I've seen, this topic currently has the most replies to it than any other topic, including Cinos's CYOAs. Epic indeed.


Wed Nov 12, 2008 10:52 pm
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
darlos has covered the whole "exploding things" issue a lot. its not going to happen. if you really want it to, as someone said, learn to code gibs and attachables yourself.

low profile jets = explanation?
also, i didnt know you could limit how long it took for a burst to happen, can you? thats pimp.


Wed Nov 12, 2008 11:08 pm
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
I still don't think the electrolaser is powerful enough. It needs to somehow destroy the target with a direct hit AND do secondary damage. Since the shogun can't fly, it's impossible to shoot don't dropships with it.


Wed Nov 12, 2008 11:23 pm
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
CandleJack wrote:
Since the shogun can't fly, it's impossible to shoot don't dropships with it.


I may have read that wrong. Because the first image in my head was a shogun jetting on top of a dropship, planting it's feet firmly, and then proceeding to dismantle it piece by piece from above.

That would be epic.


Thu Nov 13, 2008 12:27 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
The dissembler will have to wait until we have proper MO collision and lua weapons.


Thu Nov 13, 2008 12:33 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
Or, y'know, somebody gets stuck on top of a dropship and pulls out the ol' D4s. I assure you that it's a very manly feeling when there are crashing rockets and exploding grenades all around, and you're just striding through the battlefield punching everything in the head.


Thu Nov 13, 2008 1:05 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
CandleJack wrote:
I still don't think the electrolaser is powerful enough. It needs to somehow destroy the target with a direct hit AND do secondary damage. Since the shogun can't fly, it's impossible to shoot don't dropships with it.

You're not supposed to shoot down dropships with it. It's not what its for. It's primarily for taking out grounded targets, which it does fairly well. Even if it doesn't kill them, it tends to maim them horribly.


Thu Nov 13, 2008 3:18 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
rawr darlos beat me to it again.
why would you take down a dropship with the electrolazer? like, i suppose it works if you get on top of them, but the logistics of that with a shogun are bad. its essentially a light artillery sniper :P blows the crap out of anything grounded very accurately, and weighs less than it could. plus, you can take out the newly dropped off troops by shooting at the underside of the dropship.
Comment wrote:
Or, y'know, somebody gets stuck on top of a dropship and pulls out the ol' D4s. I assure you that it's a very manly feeling when there are crashing rockets and exploding grenades all around, and you're just striding through the battlefield punching everything in the head.

beautiful words.


Thu Nov 13, 2008 4:11 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
Man, screw electrolasers or guns in general. I freaking fly my shinobi's right next to dropships and stab off those thrusters. That's what makes real ninjas. :-o


Thu Nov 13, 2008 4:22 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
Do you have any plans for a unit called the kitsune?


Thu Nov 13, 2008 5:06 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
1000th


Thu Nov 13, 2008 6:48 am
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
CandleJack wrote:
Do you have any plans for a unit called the kitsune?

Uh... hm. It's a worthy mythological creature to model after. Unfortunately, nothing comes to mind.

NeoSeeker wrote:
1000th

Well good for you. Now, do you have anything to actually add to this conversation, or are you just here to increase the post count for no reason? Also, since this is post 1002, you're clearly 1001. Fail.


Thu Nov 13, 2008 3:33 pm
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
Darlos9D wrote:
CandleJack wrote:
Do you have any plans for a unit called the kitsune?

Uh... hm. It's a worthy mythological creature to model after. Unfortunately, nothing comes to mind.

NeoSeeker wrote:
1000th

Well good for you. Now, do you have anything to actually add to this conversation, or are you just here to increase the post count for no reason? Also, since this is post 1002, you're clearly 1001. Fail.

to me it's 1001, 1002 now i guess.
anyway, I love this mod Darlos, that is all that needs to be said.


Thu Nov 13, 2008 8:11 pm
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
Darlos9D wrote:
CandleJack wrote:
Do you have any plans for a unit called the kitsune?

Uh... hm. It's a worthy mythological creature to model after. Unfortunately, nothing comes to mind.

I was thinking maybe they could be a support unit. Since your guys don't have any way to dig, their standard weapon would be special laser claws designed for digging. I also though of three devices for them. A shield deployer(this would help protect shoguns from dropship gibs and protect units getting out of a hole). A hologram deployer(for distracting enemies). And the recall device. It deploys a beacon that after a while shoots a ball of energy straight up really fast that will suck anything it comes in contact with into it.


Thu Nov 13, 2008 9:04 pm
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Post Re: DarkStorm Military Technologies - Updated 11/9/08
CandleJack wrote:
I was thinking maybe they could be a support unit. Since your guys don't have any way to dig, their standard weapon would be special laser claws designed for digging. I also though of three devices for them. A shield deployer(this would help protect shoguns from dropship gibs and protect units getting out of a hole). A hologram deployer(for distracting enemies). And the recall device. It deploys a beacon that after a while shoots a ball of energy straight up really fast that will suck anything it comes in contact with into it.

For once (though "laser claws" makes me facepalm a bit) I see what you're saying and your suggestions are actually helpful. Going by the mythology, it would make sense for a "Kitsune" unit to be a tricky support unit, since the actual kitsune were trickster-spirits. There could indeed be some potential here. I like the idea of causing confusing holograms. This thing could be a walking countermeasure device.

... crap, now I have a new project.

Edit: on second though, this is pretty ambitious. I think I'll work on smaller countermeasure devices first. This post was great inspiration, though.


Thu Nov 13, 2008 9:35 pm
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