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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
recode it to use the sprites. all you'll need to do is edit the spritefile location, make sure there is the same number of frames, and maybe edit one or 2 offsets.
oh yeah, as someone said, edit the foot atomgroup chao, its too big atm.
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Thu Nov 13, 2008 4:22 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Geti wrote: recode it to use the sprites. all you'll need to do is edit the spritefile location, make sure there is the same number of frames, and maybe edit one or 2 offsets.
oh yeah, as someone said, edit the foot atomgroup chao, its too big atm. But I suck ass at offsets
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Thu Nov 13, 2008 4:28 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
same, at least with complex ones. but i dont think anyones going to do it for you, and besides, they're still roughly the same size.. ohwell. up to you weather you want them that much
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Thu Nov 13, 2008 4:35 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Geti wrote: recode it to use the sprites. all you'll need to do is edit the spritefile location, make sure there is the same number of frames, and maybe edit one or 2 offsets.
oh yeah, as someone said, edit the foot atomgroup chao, its too big atm. Coming up, although probably not soon because my bus route is getting me home even later now and Wrath just came out. And I guess I should have been testing their durability using an AK47 instead of an auto shot pistol. I do love that auto shot pistol.
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Thu Nov 13, 2008 8:31 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
oh same, but still. they are weak as piss even when reinforced.
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Thu Nov 13, 2008 8:57 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
These are pretty good. Also you might want to consider renaming the maneater.
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Wed Nov 19, 2008 7:08 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Now that it is Christmas and I have more free time (and thus no excuse to spend all of it playing World of Warcraft) I suppose I'd better get around to actually coding this stuff. And seeing if I can get a new name and sprite for the maneater. And maybe recode it into something more like but not identical to the old one.
I'd include the old sprites but I don't even have them anymore, and the naming (and composition) of the new ones are different so it would be complicated to fit them back in. Although as you seem to like my horrid graphics, you'll be pleased that I'll have to draw some for anything new I add until I have posted them and my wonderful assistant can make me some nicer ones.
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Fri Dec 19, 2008 1:36 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
dis is choice.
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Fri Dec 19, 2008 10:38 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
This mod need guns, I prefer class guns... some assault plasma rifle, or some acid mortar...
My brains its half full of guns ideas, ask me if you're interested on new ideas... (the other half its full of slut's boobs)
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Tue Feb 17, 2009 8:37 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
charmed, im sure o_0 these guys would be cool with acid-y weapons though, ones that didnt damage terrain too much, but bubbled (mosps)
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Tue Feb 17, 2009 9:10 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Amputee Technologies Revisited [V1.1] [Updated 11/11/08]
Did you not notice that the last post in this thread was December? I'm really too occupied with other things to spend much time on this. Possibly when the next build I'll get around to making something but don't expect any updates any time soon.
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Mon Feb 23, 2009 3:47 pm |
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