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 Bug reports. Report Bugs here. 
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Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
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Post Re: Bug reports. Report Bugs here.
CC froze when I pressed esc. in the buy menu


Mon Nov 10, 2008 3:51 am
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Bug reports. Report Bugs here.
Aspect wrote:
Yeah, numpad is now useless. 2 player keyboard is no more.

*Ahem*
uberhen wrote:
Exalion wrote:
I haven't had the exploding actors glitch, but I have come across the controls problem: only letters and numbers can be used. Buttons like enter, ctrl (there goes 2p Jetpack and 1p custom crouch), shift, etc are NOT ACKNOWLEDGED by the game AT ALL.

Actually, I found a workaround. If you still have a previous build, look for your old controls in Base.rte/Settings.ini. Each key is defined by a number. For example:
Code:
      Crouch = InputMapping
         KeyMap = 115  // 115 is the Shift key

So, set your controls as you'd like in, say, build 21 (although 19 - 20 should work as well), then copy the corresponding numbers into Build 22's Settings.ini. Hope this helps guys. :)

For some reason the in-game configuration doesn't recognize the keys. CC will recognize them if they are set through Settings.ini with the corresponding numbers.

If you don't have another build to check, here are some of the numbers I think would be the most frequently used: Up Arrow is 84, Down arrow is 85, Left arrow is 82, Right arrow is 83, Shift is 115, Ctrl is 117.


Mon Nov 10, 2008 3:59 am
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Joined: Fri Aug 24, 2007 8:29 pm
Posts: 85
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Post Re: Bug reports. Report Bugs here.
I like several others in this thread have had the issue where trying to open the buy menu freezes the game inexplicably. For me this happens if I order something and then try to order something else afterwards. I didn't encounter this glitch too much at first but at the moment I literally can't use the buy menu more than once without it freezing on me. It doesn't crash or anything, it just freezes entirely and I have to end the process from the task manager.


Tue Nov 11, 2008 9:48 pm
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Joined: Fri Sep 14, 2007 9:52 pm
Posts: 304
Location: No.
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Post Re: Bug reports. Report Bugs here.
Has any one noticed that the dummy nailgun magazine falls through the terrain? To check this, reload on top of the tutorial bunker. You'll see the mag fall through the floors. Also, I had my Rocket MK2 ram into the enemy's bunker and you could walk through the gibs. Is this a freak error?


Tue Nov 11, 2008 11:03 pm
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Bug reports. Report Bugs here.
uberhen wrote:
Aspect wrote:
Yeah, numpad is now useless. 2 player keyboard is no more.

*Ahem*
uberhen wrote:
Exalion wrote:
I haven't had the exploding actors glitch, but I have come across the controls problem: only letters and numbers can be used. Buttons like enter, ctrl (there goes 2p Jetpack and 1p custom crouch), shift, etc are NOT ACKNOWLEDGED by the game AT ALL.

Actually, I found a workaround. If you still have a previous build, look for your old controls in Base.rte/Settings.ini. Each key is defined by a number. For example:
Code:
      Crouch = InputMapping
         KeyMap = 115  // 115 is the Shift key

So, set your controls as you'd like in, say, build 21 (although 19 - 20 should work as well), then copy the corresponding numbers into Build 22's Settings.ini. Hope this helps guys. :)

For some reason the in-game configuration doesn't recognize the keys. CC will recognize them if they are set through Settings.ini with the corresponding numbers.

If you don't have another build to check, here are some of the numbers I think would be the most frequently used: Up Arrow is 84, Down arrow is 85, Left arrow is 82, Right arrow is 83, Shift is 115, Ctrl is 117.

Or you can come to this thread and post the configuration you need.


Tue Nov 11, 2008 11:49 pm
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