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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
There fixed it, I'm pretty surprised that it was all because of space... Errgh... Though I find fighting against my faction hard. The instant I started the game a Tantus drops in out of nowhere near my bunker, then the ferratus plastered my guy with missiles...


Tue Nov 11, 2008 2:27 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Have you given your drones the build 22 touch yet? They would be so much more accurate if they didn't have to fight gravity.


Tue Nov 11, 2008 2:31 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
CandleJack wrote:
Have you given your drones the build 22 touch yet? They would be so much more accurate if they didn't have to fight gravity.


Already did! Its already setting up for a new drone type...


Tue Nov 11, 2008 2:36 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Sorry for more trouble. I don't know what's wrong if it worked for you.
Image


Last edited by Subiw on Tue Nov 11, 2008 3:07 am, edited 1 time in total.



Tue Nov 11, 2008 2:57 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Sweet, I was crushed when it didn't work with build 22, time for more Epic Winz!


Tue Nov 11, 2008 3:07 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
There... Fixed the activities.ini for good... Updated the file.


Tue Nov 11, 2008 3:26 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
My games freeze at the buy screen because I start with too much cash. I set the cash down to 100000 and it seems to work ok. Apparently nobody else has this problem?


Tue Nov 11, 2008 9:49 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
undertech wrote:
My games freeze at the buy screen because I start with too much cash. I set the cash down to 100000 and it seems to work ok. Apparently nobody else has this problem?

I did when I made revolver cannons cost -10000000 gold.
-100000 seems to be safe to buy more than once though.
And it's probably a good idea to set it to a bunker module instead just in case.


Tue Nov 11, 2008 10:40 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Um, you may want to change your activities instructions from 'base.rte' to 'missions.rte' to avoid a whole bunch of screaming noobs. Just a word of advice.


Tue Nov 11, 2008 10:50 am
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Um, I don't want to sound incredibly noobish, but how do i install this mod? I am really confused about where everything goes, and I couldn't find a readme or instructions. Can someone tell me what to do?


Tue Nov 11, 2008 6:12 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Yeah, download and extract the .rte folder into the root of the CC installation directory (alongside base.rte, coalition.rte etc.)


Tue Nov 11, 2008 6:33 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
*blushes* turns out that i was accidentally looking inside the .RTE folder. Also, can someone explain what is with the 'Activities.ini' thing? Is it necessary to install for anything? if it is, how do i do so as i found the instructions in the first post extremely confusing.


Tue Nov 11, 2008 6:37 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Not a necessary thing, it lets you fight against this faction. You'll see it in some of the other faction mods.


Tue Nov 11, 2008 6:48 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Ok thanks very much for the help. I'm off to go enjoy this mod.


Tue Nov 11, 2008 6:54 pm
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Post Re: DSTech Corp (UPDATED: 11/10/08)
Ooh, glad to see the conversion to b22, and the addition of these units that I never noticed before.


Tue Nov 11, 2008 7:21 pm
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