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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Asplode Corp: The Oyster - Last Updated 18th OctoberWoo, go bullet sprayars!I'm gonna see how this guy stands up to my orbital laser...
 
 
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			| Wed Oct 22, 2008 9:58 am | 
					
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			| 2v50 
					Joined: Sun Jun 22, 2008 12:29 pm
 Posts: 95
 Location: edin scotland gb eu europe
   |   Re: Asplode Corp: The Oyster - Last Updated 18th Octoberwhat even 2000/3000 smg bullets ? 
 
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			| Wed Oct 22, 2008 12:55 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Asplode Corp: The Oyster - Last Updated 18th OctoberWell, yeah.But he'll kill you before he fires that much.
 
 Btw, I tried the orbital laser, he got instagibbed!
 He did survive a shot from the Caesium gun though :S
 
 
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			| Thu Oct 23, 2008 7:30 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp: The Oyster - Last Updated 18th OctoberOnly if you concentrate them. Each armor plate can take 1-3 shots, depending on how nasty the round is, and he has A LOT of armor plates. If you're accurate, you can drill through his armor, but if you just spray, He'll last a long time. He's designed to be able to shrug off all vanilla weapons with exception to the shotgun and the flak cannon. 
 
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			| Thu Oct 23, 2008 7:33 am | 
					
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			| 2v50 
					Joined: Sun Jun 22, 2008 12:29 pm
 Posts: 95
 Location: edin scotland gb eu europe
   |   Re: Asplode Corp: The Oyster - Last Updated 18th Octoberwhat all 2000/3000 smg bullets in 1 sec? 
 
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			| Thu Oct 23, 2008 1:07 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: Asplode Corp: The Oyster - Last Updated 18th October2v50 wrote: what all 2000/3000 smg bullets in 1 sec?Lol overkill. That will annihiliate almost anything through the impulse force of those bullets.
 
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			| Thu Oct 23, 2008 1:54 pm | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp: The Oyster - Last Updated 18th OctoberUnless it was DSTech. I swear, how does he make those things so tough! 
 
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			| Fri Oct 24, 2008 6:25 am | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Asplode Corp: The Oyster - Last Updated 18th OctoberTest. 
 
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			| Fri Oct 24, 2008 6:52 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp: The Oyster - Last Updated 18th October*sigh* Test material is evil stuff. 
 
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			| Fri Oct 24, 2008 7:38 am | 
					
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			| mountain_dew 
					Joined: Mon May 05, 2008 12:26 am
 Posts: 38
   |   Re: Asplode Corp: The Oyster - Last Updated 18th Octoberthis is an awesome mod. keep up the good work!  
 
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			| Fri Oct 24, 2008 10:02 pm | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp: The Oyster - Last Updated 8th November (B22)Now compatible with build 22.
 Edit: and less likely to be killed by head implosions. This has been tested with the desert eagle at close range.
 Once I have some more content for Asplode corp I plan to merge this guy in and start a proper faction.
 
 
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			| Sat Nov 08, 2008 2:27 am | 
					
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			| Leonidas 
					Joined: Mon Dec 24, 2007 6:06 am
 Posts: 85
   |   Re: Asplode Corp: The Oyster - Last Updated 8th NovemberSomething I have to say, the regular non-jetpack Oyster isn't practical. It might seem to fit more thematically, but base design is abstract and units need to be able to fly unless they are specifically not intended to be assault units.
 Luckily it was easy enough to copy over the Oyster JP's jetpack code over the basic for my own personal use.
 
 This is probably my favorite up to date mod.
 
 
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			| Tue Nov 11, 2008 3:56 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Asplode Corp: The Oyster - Last Updated 8th Novembermaybe if you suck at jumping. i personally love jumping over a pile of NPCs and blowing the crap out of them in mid air.the oyster is kinda dumpy atm though XD fattybot!
 
 
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			| Tue Nov 11, 2008 4:38 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp: The Oyster - Last Updated 8th NovemberThanks guys, and Leonidas, I made the jetpack version when my little finger cramped from hitting the 'L' button too much, Jump-packs are inconvenient. But that's the idea. Not sure why you had to copy the code over when I already supplied a jetpack version XD.
 Also, I already have a new version (with regeneration, don't worry, it's balanced) on my computer, but I'm not releasing it untill I have the rest of my Asplode corp mods in there. Then I'll release THAT, and update it.
 
 
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			| Tue Nov 11, 2008 6:21 am | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Asplode Corp: The Oyster - Last Updated 8th NovemberMake weapons that are covered in attachables too so as to lengthen the oyster's influence. 
 
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			| Tue Nov 11, 2008 6:26 am | 
					
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