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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: The Abductor
someone should (with zalos permission, of course) make a pack of all his proofs of concept and give them all their own sprites and stuff. It would be cool.
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Mon Nov 10, 2008 7:48 pm |
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Insurgo-Chan
Joined: Sat Oct 11, 2008 4:55 pm Posts: 11
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Re: The Abductor
This would be potentially epic with a UFO sprite and then give it a long green glowing beam that sucks people up.
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Mon Nov 10, 2008 8:03 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: The Abductor
Wait, doesn't B22 already have this feature?
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Mon Nov 10, 2008 11:52 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: The Abductor
well while you can board a dropship, there's no dropship that pulls and steals the actors.
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Tue Nov 11, 2008 12:24 am |
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mini-whitty
Joined: Wed Nov 07, 2007 4:59 am Posts: 44 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Re: The Abductor
This looks really good, but I think you should make some UFO sprite to make it better.
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Tue Nov 11, 2008 1:26 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: The Abductor
Here, happy now?
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Tue Nov 11, 2008 1:34 am |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: The Abductor
What we need is cow actor.
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Tue Nov 11, 2008 3:33 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The Abductor
Holy ♥♥♥♥, I had that idea for this mod like, yesterday Leonidas!
Great minds think alike!
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Tue Nov 11, 2008 10:45 am |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: The Abductor
Quote: Wait, doesn't B22 already have this feature? Yep, and Zalo used it
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Tue Nov 11, 2008 6:47 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: The Abductor
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!
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Tue Nov 11, 2008 8:00 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: The Abductor
grenade wrote: Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)! Working on it now. Edit: Yay, or nay? You can add improvements if you want to.
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Tue Nov 11, 2008 10:27 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: The Abductor
Doesn't function inside bunkers, at least not for me. So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.
The hunt for elevators continues!
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Wed Nov 12, 2008 1:08 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Abductor
LowestFormOfWit wrote: Doesn't function inside bunkers, at least not for me. So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.
The hunt for elevators continues! That would be a very unsafe elevator :S Sure it'd suck them up, but then what? You can't just walk out of the beam! This is a cool as idea, honestly I had briefly thought about something along these lines. (because of Darlos's idea)
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Wed Nov 12, 2008 6:47 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The Abductor
LowestFormOfWit wrote: Doesn't function inside bunkers, at least not for me. So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.
The hunt for elevators continues! considering the speed the stuff comes out of this, I wouldn't recommend that. Also, most irritating thing in PvP ever: it's too hard to kill it when it just sucks you up... hang on, I wonder what would win with pin-strength. Darlos' turrets vs Abductor, must test.
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Wed Nov 12, 2008 7:35 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: The Abductor
I freaking love this. Could be used for transport of retardo nachos. Must test.
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Thu Nov 13, 2008 3:57 am |
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