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 The Abductor 
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Joined: Fri Aug 31, 2007 3:57 am
Posts: 227
Location: Canada
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Post Re: The Abductor
someone should (with zalos permission, of course) make a pack of all his proofs of concept and give them all their own sprites and stuff. It would be cool.


Mon Nov 10, 2008 7:48 pm
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Joined: Sat Oct 11, 2008 4:55 pm
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This would be potentially epic with a UFO sprite and then give it a long green glowing beam that sucks people up. :D :-P


Mon Nov 10, 2008 8:03 pm
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Joined: Sat Aug 23, 2008 2:51 pm
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Post Re: The Abductor
Wait, doesn't B22 already have this feature?


Mon Nov 10, 2008 11:52 pm
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Joined: Sun Dec 30, 2007 7:55 am
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Post Re: The Abductor
well while you can board a dropship, there's no dropship that pulls and steals the actors.


Tue Nov 11, 2008 12:24 am
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Joined: Wed Nov 07, 2007 4:59 am
Posts: 44
Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
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Post Re: The Abductor
This looks really good, but I think you should make some UFO sprite to make it better. :grin:


Tue Nov 11, 2008 1:26 am
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
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Here, happy now?


Tue Nov 11, 2008 1:34 am
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Joined: Mon Dec 24, 2007 6:06 am
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Post Re: The Abductor
What we need is cow actor.


Tue Nov 11, 2008 3:33 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: The Abductor
Holy ♥♥♥♥, I had that idea for this mod like, yesterday Leonidas!

Great minds think alike!


Tue Nov 11, 2008 10:45 am
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: The Abductor
Quote:
Wait, doesn't B22 already have this feature?


Yep, and Zalo used it


Tue Nov 11, 2008 6:47 pm
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: The Abductor
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!


Tue Nov 11, 2008 8:00 pm
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Location: East of Applachia, West of the Mississippi
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Post Re: The Abductor
grenade wrote:
Hobbesy , the alien's head is too BIG , and the ship needs some shading , but still good stuff (i mean ship + Hobessy's sprite)!

Working on it now.

Edit: Yay, or nay? You can add improvements if you want to.


Tue Nov 11, 2008 10:27 pm
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: The Abductor
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!


Wed Nov 12, 2008 1:08 am
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LowestFormOfWit wrote:
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!

That would be a very unsafe elevator :S
Sure it'd suck them up, but then what?
You can't just walk out of the beam!

This is a cool as idea, honestly I had briefly thought about something along these lines. (because of Darlos's idea)


Wed Nov 12, 2008 6:47 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: The Abductor
LowestFormOfWit wrote:
Doesn't function inside bunkers, at least not for me.
So much for me trying to fudge a grav-lift in my base by having one of these guys enclosed in it.

The hunt for elevators continues!


considering the speed the stuff comes out of this, I wouldn't recommend that.

Also, most irritating thing in PvP ever: it's too hard to kill it when it just sucks you up...
hang on, I wonder what would win with pin-strength. Darlos' turrets vs Abductor, must test.


Wed Nov 12, 2008 7:35 am
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Joined: Wed Jul 18, 2007 10:19 am
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Location: Somewhere being an dumbass.
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Post Re: The Abductor
I freaking love this.
Could be used for transport of retardo nachos.
Must test.


Thu Nov 13, 2008 3:57 am
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