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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/7/08)
So when I updated just yesterday... It became B22 compatible!
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Sat Nov 08, 2008 8:21 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DSTech Corp (UPDATED: 11/7/08)
Oh I thought you updated yesterday before that. Thanks!
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Sat Nov 08, 2008 11:38 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/7/08)
Ok updated. No idea what I changed... All I can recall is the LRL (Large Rocket launcher) I made, because I was playing with it all night. Its a slow rocket, and its perfect for base destruction, its a response to the zombie mission. Hrm. I'm going start looking at my "base" energy weapons...
I changed the Dropbox from a dropship to a rocket, and I took it out of DSC classification.
[EDIT]
Thinking of indoor base turret designs... Actually the mount for the turret...
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Sat Nov 08, 2008 11:48 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: DSTech Corp (UPDATED: 11/7/08)
Whoah. Plasma cannon and that new rocket launcher FTW. Felt like a long range nuke launcher. : p
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Sun Nov 09, 2008 12:35 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: DSTech Corp (UPDATED: 11/7/08)
Dropbox now breaks on impact if load is heavy enough. Although I find this realistic and actually quite interesting, it does get annoying and kills off the units, too. Also LRL reloads a bit too fast to be balanced. Excellent work, by the way. Explosion on the LRL is superb and I love the sliding doors on the dropbox.
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Sun Nov 09, 2008 2:24 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/7/08)
Subiw wrote: Dropbox now breaks on impact if load is heavy enough. Although I find this realistic and actually quite interesting, it does get annoying and kills off the units, too. Also LRL reloads a bit too fast to be balanced. Excellent work, by the way. Explosion on the LRL is superb and I love the sliding doors on the dropbox. Thanks! The problem with the dropbox is trying to get it to auto-scuttle, so I had to mess around with the impact damage threshold. I needed to get it low enough so that it auto-scuttles after impact, rather than being a roadblock. Still messing around with it! I need to figure out how to get my dropships to drop lower... I'm finding my Crumens to be a very nice kidnapping ship... The Tantus allowed to to deploy my guys while taking bazooka hits and what not...
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Sun Nov 09, 2008 2:55 am |
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Zess
Joined: Wed Jul 30, 2008 8:18 am Posts: 26
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Re: DSTech Corp (UPDATED: 11/7/08)
So yeah, I wanted to fight some DSTech guys, so I follow the exact instructions in the first post and the game crashes saying that it could not copy from a not-defined object "DSC03 Crumens", even though it's fully spawnable in-game.
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Mon Nov 10, 2008 9:17 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/7/08)
Zess wrote: So yeah, I wanted to fight some DSTech guys, so I follow the exact instructions in the first post and the game crashes saying that it could not copy from a not-defined object "DSC03 Crumens", even though it's fully spawnable in-game. I changed it to the DSC02 Crumens! Forgot to update the activities.ini...
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Mon Nov 10, 2008 10:05 pm |
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GoreTaco
Joined: Tue May 27, 2008 2:28 am Posts: 32
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Re: DSTech Corp (UPDATED: 11/7/08)
Just as good as I remember!
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Mon Nov 10, 2008 10:10 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: DSTech Corp (UPDATED: 11/7/08)
Drop.io doesn't seem to want to work for me.
Care to provide a second mirror? Mediafire or something?
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Mon Nov 10, 2008 11:14 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: DSTech Corp (UPDATED: 11/7/08)
Hope MK2 doesn't mind; I uploaded it to filefront. http://files.filefront.com/dstechstuff7 ... einfo.html Outdated already
Last edited by Dal on Tue Nov 11, 2008 12:39 am, edited 1 time in total.
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Mon Nov 10, 2008 11:50 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/10/08)
And I uploaded a new version to drop.io and mediafire. I worked on my first three energy weapons, the new code is awesome for my purposes. I refined my grenade a bit more, and added a new one. Test, comment! A DSA8 C after a grenade mishap and a brand new one... Still need to tinker around for the "perfect" attachable armor. The reactive AI is screwing over my testing.
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Tue Nov 11, 2008 12:01 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: DSTech Corp (UPDATED: 11/10/08)
Activities are fudged up. I'm pretty sure it's some of the InstanceNames having spaces after them. Namely the Dropbox and the Tantus. Also stuff like Code: AddAttackerSpawn = ACDropShip CopyOf = DSC It still refers to the Dropbox as an ACDropship, too. Uploaded is fix'd version with original spawns. Oddly, I tried simply adding spaces in the Activities and it didn't work, so change the InstanceNames of the Dropbox and Tantus to have no spaces behind them for this to work. You may want to update them to include new weapons and actors.
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Tue Nov 11, 2008 1:16 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DSTech Corp (UPDATED: 11/10/08)
Subiw wrote: Activities are fudged up. I'm pretty sure it's some of the InstanceNames having spaces after them. Namely the Dropbox and the Tantus. Also stuff like Code: AddAttackerSpawn = ACDropShip CopyOf = DSC It still refers to the Dropbox as an ACDropship, too. Uploaded is fix'd version with original spawns. Oddly, I tried simply adding spaces in the Activities and it didn't work, so change the InstanceNames of the Dropbox and Tantus to have no spaces behind them for this to work. You may want to update them to include new weapons and actors. God I hate hate hate the activities.ini dammit. Every time I end up... Time to fix...
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Tue Nov 11, 2008 1:35 am |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: DSTech Corp (UPDATED: 11/10/08)
DSMK2 wrote: Subiw wrote: Activities are fudged up. I'm pretty sure it's some of the InstanceNames having spaces after them. Namely the Dropbox and the Tantus. Also stuff like Code: AddAttackerSpawn = ACDropShip CopyOf = DSC It still refers to the Dropbox as an ACDropship, too. Uploaded is fix'd version with original spawns. Oddly, I tried simply adding spaces in the Activities and it didn't work, so change the InstanceNames of the Dropbox and Tantus to have no spaces behind them for this to work. You may want to update them to include new weapons and actors. God I hate hate hate the activities.ini dammit. Every time I end up... Time to fix... I found the problem with the activities. You left a space after the name of the all of the drop ships. It works for me when I delete them.
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Tue Nov 11, 2008 1:58 am |
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