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GoreTaco
Joined: Tue May 27, 2008 2:28 am Posts: 32
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Re: The Abductor
CandleJack wrote: Zalo once said he couldn't do sprites. Besides, most of his mods are suppose too be silly or proof of concepts. True, but I still think it would be a good touch to have a little alien ship sprite. Don't get me wrong, it's perfectly good the way it is.
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Mon Nov 10, 2008 2:10 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Abductor
Thanks, CandleJack, I didn't believe you at first, but now Abductor can be used as a high speed suction and bombing platform.
Truly the way aliens intended. (You can download it again if you are too lazy to change a variable)
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Mon Nov 10, 2008 2:11 am |
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GoreTaco
Joined: Tue May 27, 2008 2:28 am Posts: 32
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Re: The Abductor
Yay! Gotta try this out again.
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Mon Nov 10, 2008 2:14 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Abductor
If only there was a way to make it explode bigger based on how much stuff was in it. Maybe a super high speed and mass explosion(but very short lifetime) at the center would be enough to turn it's contents into ballistic projectiles.
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Mon Nov 10, 2008 2:25 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: The Abductor
I'd like to see something where the first click opens the bay doors and lets people out, and the second click turns on the suction beam but it's 3 times as long as the norm for the normal drop ship.
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Mon Nov 10, 2008 2:34 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: The Abductor
zalo wrote: Thanks, CandleJack, I didn't believe you at first, but now Abductor can be used as a high speed suction and bombing platform.
Truly the way aliens intended. (You can download it again if you are too lazy to change a variable) Well I'm too incompetent to change that variable, so done and done :p
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Mon Nov 10, 2008 3:28 am |
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maddog321
Joined: Sun Aug 31, 2008 5:10 am Posts: 106
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Re: The Abductor
Seems to have a problem- it can pick up doors. i was playing the tutorial mission and i was using it and it picked up some dummies and a door. When i reopened it the door and dummies came out!! Is this intended or not?!?!
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Mon Nov 10, 2008 3:47 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: The Abductor
maddog321 wrote: Seems to have a problem- it can pick up doors. i was playing the tutorial mission and i was using it and it picked up some dummies and a door. When i reopened it the door and dummies came out!! Is this intended or not?!?! It seems like the Abductor is too powerful...
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Mon Nov 10, 2008 3:48 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: The Abductor
This could make for an awesome base trap if the idea was applied to a custom MAT. Walk through a door and find yourself getting sucked up to the ceiling fans all Willy Wonka style, except you meet an untimely end. Zalo, you should do it.
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Mon Nov 10, 2008 4:16 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Abductor
Foa wrote: It seems like the Abductor is too powerful... Actually, Dropships "Select" objects. That's why sometimes it stops picking things up, because it can only do one at a time. When the selected object's Y-Axis position is above the Dropship, it gets added to the Dropship's inventory. I doubt the Abductor sucked the door off its pin, but rather "Glitched" its way in, through the aforementioned method. And there's one problem with the Trap module. How would I get the Dropship's doors open?
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Mon Nov 10, 2008 4:26 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: The Abductor
Make it like a door, but when an ENEMY comes by, make it suck them up. I have no idea how to do that, but yeah.
it would be really hard to make a dropship do that kinda thing.
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Mon Nov 10, 2008 5:54 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The Abductor
This is good, but it's a temporary fix to my new money scheme.
What we really need is a heavily armoured, long-beamed UFO. And Marshians.
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Mon Nov 10, 2008 6:36 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: The Abductor
zalo wrote: And there's one problem with the Trap module. How would I get the Dropship's doors open? Open it manually, set it to stay? I was thinking about this last night you see, didn't get very far though. I thought of a couple of traps you could make using a dropship to pull enemies at high speed through an obstacle course though.
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Mon Nov 10, 2008 8:30 am |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: The Abductor
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Mon Nov 10, 2008 8:56 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: The Abductor
This looks so cool. Couuuuld need a resprite, maybe just change the colours or something.
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Mon Nov 10, 2008 1:30 pm |
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