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 Bug reports. Report Bugs here. 
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Bug reports. Report Bugs here.
Its easy to fix . Make ImpulseDamageTreshold bigger .


Sun Nov 09, 2008 10:43 am
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Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Bug reports. Report Bugs here.
uberhen wrote:
Exalion wrote:
I haven't had the exploding actors glitch, but I have come across the controls problem: only letters and numbers can be used. Buttons like enter, ctrl (there goes 2p Jetpack and 1p custom crouch), shift, etc are NOT ACKNOWLEDGED by the game AT ALL.

Actually, I found a workaround. If you still have a previous build, look for your old controls in Base.rte/Settings.ini. Each key is defined by a number. For example:
Code:
      Crouch = InputMapping
         KeyMap = 115  // 115 is the Shift key

So, set your controls as you'd like in, say, build 21, then copy the corresponding numbers into Build 22's Settings.ini. Hope this helps guys. :)

Which is control? 116? 114?


Sun Nov 09, 2008 1:13 pm
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Joined: Sun Dec 24, 2006 11:28 pm
Posts: 868
Location: London Server
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Post Re: Bug reports. Report Bugs here.
I killed a man with a trident I jumped onto an actor with a guy weilding an auto-shotgun and promptly shot him point-blank and the game promptly died. Apart from that I haven't had any other crashes, random or otherwise.


Sun Nov 09, 2008 1:38 pm
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Joined: Sat Sep 22, 2007 7:28 pm
Posts: 298
Location: Right here.
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Post Re: Bug reports. Report Bugs here.
Cortex Command will crash randomly, and sometimes it will say "Cortex Command has stopped working" but will go on fine.

This has been a problem since Build 19-20 or so.


Sun Nov 09, 2008 5:18 pm
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Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
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Post Re: Bug reports. Report Bugs here.
Morbo!!! wrote:
Which is control? 116? 114?

It's 117.


Sun Nov 09, 2008 8:50 pm
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Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
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Post Re: Bug reports. Report Bugs here.
When you switch from one actor to another some actors are cursed to turning to a specific location no matter what after you switch from them.


Also, lots of offsets for the new guns are messed up


Sun Nov 09, 2008 9:07 pm
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Joined: Sun Mar 18, 2007 12:39 am
Posts: 267
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Post Re: Bug reports. Report Bugs here.
Broken to many mods, AAL harvester is one, I dont care. I'm not deleting it. I can wait >:/


Sun Nov 09, 2008 9:12 pm
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Joined: Sun Apr 13, 2008 5:24 pm
Posts: 49
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Post Re: Bug reports. Report Bugs here.
You can't use the keypad for controls anymore. This is frustrating, because I use the keypad for every game.


Mon Nov 10, 2008 12:58 am
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Bug reports. Report Bugs here.
YoshiX wrote:
Broken to many mods, AAL harvester is one, I dont care. I'm not deleting it. I can wait >:/


numgun wrote:
Apperantly the only thing that was wrong with this is that the AAL Harvester had old variables.

If youre too lazy to wait for me to update which I wont do for a small while since I've got a few things keeping me busy do the following:

find these variables:

Code:
BodyAnimMode
BodyAnimDuration



And change them to:

Code:
SpriteAnimMode
SpriteAnimDuration


Winrar.


Mon Nov 10, 2008 1:36 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Bug reports. Report Bugs here.
-If you capture an enemy actor into your dropship or rocket and then release it, the captured enemy becomes on your team.

-You can capture doors with a rocket or dropship


Mon Nov 10, 2008 1:44 am
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Joined: Sat Mar 01, 2008 10:12 pm
Posts: 202
Location: Elsewhere
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Post Re: Bug reports. Report Bugs here.
I'm not sure about the team-switching bug. I tried it on a campaign map, released them, and they were still the enemy team. Perhaps it occurs only in skirmish or something?


Mon Nov 10, 2008 1:56 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: Bug reports. Report Bugs here.
CaveCricket48 wrote:
-You can capture doors with a rocket or dropship

That is NOT a bug.
That is AWESOME.


Mon Nov 10, 2008 2:10 am
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Joined: Sun Mar 18, 2007 12:39 am
Posts: 267
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Post Re: Bug reports. Report Bugs here.
Horay! My AAL Harvister is fixed :D now just a couple 50 more mods to go!
The following for aborted:
42guns.rte
A-63.rte
ARHTiger.rte
Arrow.rte
BigDropMK2.rte
Blast Door.rte
Brains.rte
Cannonball.rte
Cauldron.rte
DarKloneTechOld.rte
Door.rte
DSTech.rte
DuhModulePack.rte

and so on, after the module pack I just got a clean install.


Last edited by YoshiX on Mon Nov 10, 2008 2:41 am, edited 1 time in total.



Mon Nov 10, 2008 2:24 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Bug reports. Report Bugs here.
I can't quite re-do the changing teams bug, but I know that it did happen during the Tutorial Mission with zalo's Abductor.

Capturing doors is still a positive.


Mon Nov 10, 2008 2:34 am
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Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
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Post Re: Bug reports. Report Bugs here.
Exalion wrote:
only letters and numbers can be used. Buttons like enter, ctrl (there goes 2p Jetpack and 1p custom crouch), shift, etc are NOT ACKNOWLEDGED by the game AT ALL.Here!


Yeah, numpad is now useless. 2 player keyboard is no more.


Mon Nov 10, 2008 3:28 am
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