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gunofshot
Joined: Tue Nov 04, 2008 8:09 am Posts: 1 Location: newyorkinstineville,alabamawhackinsota
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
ive been playing cortex command for a year,and just now signed up. this is my most used mod. honestly. your awesome.
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Tue Nov 04, 2008 8:20 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
welcome to the forums. glad you like the mod. this is one of the most highly respected and awesome mods out there, so i suppose you have reason to like it. watch out for grif, etc. etc.
oh, dont type your when you mean you're, or at least youre. it annoys the bugger out of me.
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Thu Nov 06, 2008 8:01 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
If we're being silly about grammatical errors, could you join your sentences together more? (with conjunctions). And capitalise the beginning of words too. Also, newbie, don't post in any threads you have to scroll down to see. That's a necro/bump, and it's annoying. It is also a very good mod, although OP in my opinion.
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Thu Nov 06, 2008 8:14 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Exalion wrote: If we're being silly about grammatical errors, could you join your sentences together more? (with conjunctions). And capitalise the beginning of words too. I should really stop doing that.
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Thu Nov 06, 2008 8:44 am |
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Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
They making this B22 compatible?
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Sat Nov 08, 2008 9:52 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Eventually, yes.
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Sun Nov 09, 2008 4:45 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Apperantly the only thing that was wrong with this is that the AAL Harvester had old variables. If youre too lazy to wait for me to update which I wont do for a small while since I've got a few things keeping me busy do the following: find these variables: Code: BodyAnimMode BodyAnimDuration And change them to: Code: SpriteAnimMode SpriteAnimDuration Winrar.
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Sun Nov 09, 2008 5:30 pm |
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Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Thanks Numgun! Since I'm smarter than the average duck I can do this! Now to wait for the Kloveskan update
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Sun Nov 09, 2008 6:37 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Highly anticipating the release of the B22 version. Will there be a linear catapult?
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Tue Nov 18, 2008 9:58 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
The Fat Sand Rat wrote: Highly anticipating the release of the B22 version. Will there be a linear catapult? I think B22 made him redesign how the catapult works. And probabily delayed the whole release of Version 3
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Tue Nov 18, 2008 10:51 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Roy-G-Biv wrote: I think B22 made the catapult work.
Fix'd. And most likely it was more the whole coding new content for DRL than new variables that's slowing him down. Y'know, priorities.
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Tue Nov 18, 2008 11:49 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
The Fat Sand Rat wrote: Highly anticipating the release of the B22 version. Will there be a linear catapult? Im working on an update right now. However, it will be version 2.1. I decided to redo AAL from scratch featuring the new style, designs and tech I've been designing for them for some time. Although, the 2.1 that I'm working wont be just a fix. I'm planning on bringing back the old MPAM weapons. Those include the gravity hammer, waverifle, bow, phasebeam rifle, delivery claw and the homing missile launcher. And then the novastar will be in that update and blastdoors for each direction (UDLR). Also I'm making some new weapons for the marines and tweaking the existing ones. Should be fun. New weapons include the megabomb and the laser bolter. Arwing will get some cool trail effects and MAYBE I'll resprite the Titan cruiser. Depends how busy will I be in the next few days. P.S. As for the linear catapult, I dont see how'd I do it yet. It might be possible, but I dont want it to be a simple large klone kannon. I want the actor to be driven on rails for a small distance with sparks flying and then kicked off into the air.
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Wed Nov 19, 2008 1:43 am |
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1239the
Joined: Fri Mar 21, 2008 10:48 pm Posts: 46 Location: QLD, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
What about the bombs? Those wild and whacky balls of boom were one of my favourite things about the AAL mod.
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Wed Nov 19, 2008 2:08 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Are you going to make the airwing usable?
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Wed Nov 19, 2008 2:27 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
1239the wrote: What about the bombs? Those wild and whacky balls of boom were one of my favourite things about the AAL mod. You mean the alphabet soup of bombs? http://www.datarealms.com/forum/viewtop ... 61&t=11528This is B20 old. 2 builds old.
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Wed Nov 19, 2008 2:49 am |
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