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 Does the AI try to avoid death hotspots, or line of fire? 
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Joined: Tue Mar 20, 2007 10:16 am
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Location: Australia
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Post Does the AI try to avoid death hotspots, or line of fire?
Playing skirmish on the zombie cave level, I had the cave set up as my base and a sniper covering the entrance. Enemy bodies soon piled up in the crater outside. Even though the terrain was still perfectly traversable, the AI eventually stopped coming across the crater and tried a different route of attack.

Image

Sneaky.


Sun Nov 09, 2008 12:58 am
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
One thing is certain: the AI is bullet-aware.


Sun Nov 09, 2008 1:21 am
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
I think data added something to make them dig on occasion. They do it in grasslands as well.


Sun Nov 09, 2008 1:44 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
but for me, digging is just a funnel for grenades.
im loving the new AI, it actually shoots me yay!


Sun Nov 09, 2008 2:14 am
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Data Realms Elite
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
Geti wrote:
but for me, digging is just a funnel for grenades.
im loving the new AI, it actually shoots me yay!

Amen, and now that they wield grenades, eh... the blood is going to fly on both sides now, and final statement, the reaction is like that of MGS, so I'm going to guess that someone will make a MGS mission.


Sun Nov 09, 2008 5:02 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
First, when the AI "Suspects Anything" (Jet pack noises, bullets etc.) it just starts crawling.

I set an enemy guy to follow me, and it was all well and good, and then, I JetPacked, and his
head was against the ground faster than you could say "Exclamation mark"

Also, I think the Path-Finding has gone a little screwy. I set a guy in a Hole shaped like this |_|
and he always digs through the wall towards it's goal instead of jumping out.


Sun Nov 09, 2008 7:10 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
The new AI defense works by detecting harmful particles inside a proximity zone.


Sun Nov 09, 2008 7:13 am
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
They don't register explosives as dangerous though.

I am trying to get a dummy grenade launcher round to balance on an AI units' weapon until it detonates. I've come pretty close.


Sun Nov 09, 2008 7:58 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
If you balance a big enough gib on an actors gun, they explode.


Sun Nov 09, 2008 8:01 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
I love how the dummies always duck when you try and sniper them.

The new AI is great, my usual tactic of flying in and shooting them all before they have time to aim is nowhere near as effective! It's actually hard! Hurrah!


Sun Nov 09, 2008 8:30 am
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
CandleJack wrote:
The new AI defense works by detecting harmful particles inside a proximity zone.

So they duck when you shoot them

Alenth Eneil wrote:
They don't register explosives as dangerous though.

So they try to throw them back at you

zalo wrote:
Also, I think the Path-Finding has gone a little screwy. I set a guy in a Hole shaped like this |_|
and he always digs through the wall towards it's goal instead of jumping out.

So they can do detailed trench-warfare now.

TRENCH WARFARE! USED BY AI! Now available in CORTEX COMMAND!
You'll have SO MANY GIBS! 500 GIBS!!!
AND the AI will Duck as fast as KENYANS!
and people will think the AI are KENYANS!
but because they are a game they Wont get deported back to KENYA!

Cortex command AI! They drink Powerthirst.


Sun Nov 09, 2008 9:23 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
They don't recognize the explosives created by the dummy grenade launcher. They ignore them completely. That is what I meant.


Sun Nov 09, 2008 9:26 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
Friggin' Miles.

And retarded AI, I've seen them randomly explode in hordes as they picked up active explosives, I am so convinced to play grenade tennis, by using a stationary grenade launcher guy, and a reppeller rip-off.

And there goes another idea, I'll wait and see if anyone snags the mod-bait.


Sun Nov 09, 2008 9:31 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
The grenade should go off when it goes past the back of the court rather than on a timer.


Sun Nov 09, 2008 9:32 am
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Post Re: Does the AI try to avoid death hotspots, or line of fire?
I think Data said before that the AI record killspots and then avoids dangerous areas.
Unfortunately, in a 2D map that will usually mean digging under them.


Sun Nov 09, 2008 9:39 am
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