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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: DarkStorm Military Technologies - Updated 9/7/08
I've made a Darkstorm specific mini-mappack! If you'd like to check it out, run on over to the thread in Scene Releases! Or click Here.Thanks for the awesome mod Darlos.
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Sun Nov 02, 2008 4:08 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: DarkStorm Military Technologies - Updated 9/7/08
is this download the same as in the moddb or is the other one more up to date?
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Mon Nov 03, 2008 8:47 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: DarkStorm Military Technologies - Updated 9/7/08
Hey Darlos, do you care if I upload a copy of the pack with weapon descriptions and a faction icon?
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Sat Nov 08, 2008 9:21 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: DarkStorm Military Technologies - Updated 9/7/08
Got my DL once again, only just found out there was more stuff in the pack again. My only complaint is the lack of gibs for the DropShip. The big yellow explosion doesn't seem to fit with CC, I want a big dead wreck to fall down to earth (Well, whatever the planet's called). Also a giant explosion like that means nothing survives, but with the Dropship Mk1, there's a chance that your cargo may escape intact.
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Sat Nov 08, 2008 9:29 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 9/7/08
Does a capture drone sound like something this mod would have?
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Sat Nov 08, 2008 9:40 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarkStorm Military Technologies - Updated 9/7/08
Hey Darlos, next update, I recommend adopting the same format used by vanilla factions in your rte.
It's actually a really good way of doing it.
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Sat Nov 08, 2008 9:47 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 9/7/08
CandleJack wrote: Does a capture drone sound like something this mod would have? Capture drone?
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Sat Nov 08, 2008 11:51 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 9/7/08
Winterous wrote: CandleJack wrote: Does a capture drone sound like something this mod would have? Capture drone? A small ship designed to scoop up enemies and return them to space for money or to complete a lua condition.
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Sat Nov 08, 2008 11:57 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 9/7/08
Ooh, shiny!
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Sun Nov 09, 2008 12:01 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 9/7/08
CandleJack wrote: Winterous wrote: CandleJack wrote: Does a capture drone sound like something this mod would have? Capture drone? A small ship designed to scoop up enemies and return them to space for money or to complete a lua condition. For some reason when you capture an enemy with a craft, and then release them, they become an ally. So, a converter drone?
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Sun Nov 09, 2008 12:10 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarkStorm Military Technologies - Updated 9/7/08
Captured enemies don't become allies.
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Sun Nov 09, 2008 12:20 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: DarkStorm Military Technologies - Updated 9/7/08
They do if you bribe them enough. Or torture. Nobody knows what really goes on in those dropships.
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Sun Nov 09, 2008 2:10 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarkStorm Military Technologies - Updated 9/7/08
THAT'S AWESOME! YOU CAN PICK UP PEOPLE!
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Sun Nov 09, 2008 2:29 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: DarkStorm Military Technologies - Updated 9/7/08
Here's an edit I made to make the mod fit in more with the original B22 content. Not only does it now have descriptions for every weapon, craft, and actor, but it the melee weapons now have infinite ammo. I have also made a faction bar complete with a suitable image so you can distinguish where your actors, weapons, and craft are in the buy menu.
Attachments:
File comment: Download for awesomeness!
DarkStorm.rte.rar [5.91 MiB]
Downloaded 165 times
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Sun Nov 09, 2008 2:46 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 9/7/08
Would you believe I just realized that B22 came out? Oh my... I need to get used to it. Don't worry, I'll re-vamp everything to match the new methods of doing things.
God, look at all the vanilla content...
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Sun Nov 09, 2008 4:08 am |
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