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 DarkStorm Military Technologies - Updated 6/11/09 
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Joined: Mon Oct 06, 2008 2:04 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
I've made a Darkstorm specific mini-mappack! If you'd like to check it out, run on over to the thread in Scene Releases!
Or click Here.

Thanks for the awesome mod Darlos.


Sun Nov 02, 2008 4:08 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
is this download the same as in the moddb or is the other one more up to date?


Mon Nov 03, 2008 8:47 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Hey Darlos, do you care if I upload a copy of the pack with weapon descriptions and a faction icon?


Sat Nov 08, 2008 9:21 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Got my DL once again, only just found out there was more stuff in the pack again. My only complaint is the lack of gibs for the DropShip. The big yellow explosion doesn't seem to fit with CC, I want a big dead wreck to fall down to earth (Well, whatever the planet's called). Also a giant explosion like that means nothing survives, but with the Dropship Mk1, there's a chance that your cargo may escape intact.


Sat Nov 08, 2008 9:29 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Does a capture drone sound like something this mod would have?


Sat Nov 08, 2008 9:40 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Hey Darlos, next update, I recommend adopting the same format used by vanilla factions in your rte.

It's actually a really good way of doing it.


Sat Nov 08, 2008 9:47 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
CandleJack wrote:
Does a capture drone sound like something this mod would have?

Capture drone?


Sat Nov 08, 2008 11:51 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Winterous wrote:
CandleJack wrote:
Does a capture drone sound like something this mod would have?

Capture drone?

A small ship designed to scoop up enemies and return them to space for money or to complete a lua condition.


Sat Nov 08, 2008 11:57 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Ooh, shiny!


Sun Nov 09, 2008 12:01 am
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Data Realms Elite
Data Realms Elite
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
CandleJack wrote:
Winterous wrote:
CandleJack wrote:
Does a capture drone sound like something this mod would have?

Capture drone?

A small ship designed to scoop up enemies and return them to space for money or to complete a lua condition.

For some reason when you capture an enemy with a craft, and then release them, they become an ally.

So, a converter drone?


Sun Nov 09, 2008 12:10 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Captured enemies don't become allies.


Sun Nov 09, 2008 12:20 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
They do if you bribe them enough. Or torture. Nobody knows what really goes on in those dropships.


Sun Nov 09, 2008 2:10 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
THAT'S AWESOME!
YOU CAN PICK UP PEOPLE!


Sun Nov 09, 2008 2:29 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Here's an edit I made to make the mod fit in more with the original B22 content. Not only does it now have descriptions for every weapon, craft, and actor, but it the melee weapons now have infinite ammo. I have also made a faction bar complete with a suitable image so you can distinguish where your actors, weapons, and craft are in the buy menu.


Attachments:
File comment: Download for awesomeness!
DarkStorm.rte.rar [5.91 MiB]
Downloaded 165 times
Sun Nov 09, 2008 2:46 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Would you believe I just realized that B22 came out? Oh my... I need to get used to it. Don't worry, I'll re-vamp everything to match the new methods of doing things.

God, look at all the vanilla content...


Sun Nov 09, 2008 4:08 am
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