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 iPodMod (Now w/ ogg support) 
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Joined: Mon May 14, 2007 8:22 pm
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Post iPodMod (Now w/ ogg support)
Mod works fine with build 22

Eye hurting small text just for the lulz

For .ogg version, see the last attachment. ok it's seriously fixed now

Ladies and Gentlemen, I present you with:

iPod Mod
*Que in rock music*

Image
headbang man!

This mod allows you to listen to a random song selected from an amazingly huge amout of 6 songs! It also comes in 6 colours! Simply replace the current sound with the music of your choice and you can listen to whatever you like without the hassle of a media player! This can be yours for the price of only 1oz of gold!

How the mod works:

1. Get whatever sounds/music you want to listen to in-game
2. Change the File names of them
3. Copy & Paste into this folder
4. You're ready to go! In the game simply buy an iPod of any colour,
then click to play a random track.

Don't forget to turn game music off!
_________________________________________________________

PAQ's (possibly asked questions):
Q: Help! My music isn't in .wav format!
A: Trying using Audacity to convert it to .wav, failing that I don't know what to do

Q: Why didn't you use CopyOf for the iPod?
A: I did, but the game got arsey if I made more than 1 copy

Q: How do I change the sound:
A: see the readme, or look above this^


Last edited by billi999 on Sat Nov 08, 2008 4:11 pm, edited 7 times in total.



Tue Nov 04, 2008 5:56 pm
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Post Re: iPodMod
Pretty sure this has been done and fails.


Tue Nov 04, 2008 6:08 pm
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Post Re: iPodMod
This seems like a pretty good concept with a horribly mediocre execution.

4.5/10


Tue Nov 04, 2008 6:08 pm
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Post Re: iPodMod
Ewww. .wav files.
I'd rather individually replace the Last Man.ogg files than convert my mp3s into giganourmous monsters of .wavs.

Cool idea though. I just wish there was an integrated player to CC that allowed for switching of music, or at least a way to change it per scene.


Tue Nov 04, 2008 6:14 pm
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Post Re: iPodMod
Falcon X wrote:
This seems like a pretty good concept with a horribly mediocre execution.


Seriously, what does that mean? I've been told that before about another mod I have made.


Tue Nov 04, 2008 6:30 pm
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Post Re: iPodMod
It means you have the right idea, but you could have done better.


Tue Nov 04, 2008 6:32 pm
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Post Re: iPodMod
I was hoping for entirely black silhouette clones on a solid colour background...


Tue Nov 04, 2008 6:34 pm
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Post Re: iPodMod
Image


Tue Nov 04, 2008 7:02 pm
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Post Re: iPodMod
or you can just listen to your ipod while you play...and the sprites are bad. nice try and good job at being innovative


Tue Nov 04, 2008 7:22 pm
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Post Re: iPodMod
Heh... not bad . DL'ed . And plz change .wav to ogg 1st less weight 2nd less lags

Most guys have slow download \ upload speed so thats why we need .ogg version .


Tue Nov 04, 2008 7:39 pm
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Post Re: iPodMod
TrouserDemon wrote:
I was hoping for entirely black silhouette clones on a solid colour background...

Elpolodiablo did that once...

I was hoping this was a conversion of it.


Tue Nov 04, 2008 9:03 pm
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Post Re: iPodMod (Now w/ ogg support)
Lua, create Music Player.


Tue Nov 04, 2008 10:32 pm
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Post Re: iPodMod (Now w/ ogg support)
The Fat Sand Rat wrote:
Lua, create Music Player.


Ha!


Tue Nov 04, 2008 11:30 pm
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Post Re: iPodMod (Now w/ ogg support)
The Fat Sand Rat wrote:
Lua, create Music Player.

ahahah wow i havn't thought about that for ages.. thanks for a new bout of hilarity :D


Wed Nov 05, 2008 2:31 am
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Post Re: iPodMod (Now w/ ogg support)
I made something similar, some time ago.
It only played one song, though. I hadn't really thought to add more samples.

All in all, it's kinda neat, but nothing I'd be be very interested in keeping. Which I anticipated to be the general reaction to mine, which is why I never released it.


Wed Nov 05, 2008 5:08 am
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