Facing Worlds - Version 2.00 RELEASED! - UPDATED 4/09/13
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Facing Worlds - A timeless UT classic, now for CC!
Man. You have NO idea how much time I spent on this map back in the day. Those were the days. Thanks for the music, at the very least.
I kinda wish some simply scripted scenes would show up like this, with a well-defended enemy base with a brain that actually says "YOU WIN" when you blow it up. No new game types. Just a well-constructed enemy base.
With that said, a version of this map could use some pre-set defenses on the enemy side. Something actually hard to get into.
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Sun Oct 19, 2008 9:15 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Personally I was waiting for a good CTF gametype to show up here. I tried to keep it true to the original while still maintaining CC flavor, so I couldn't keep the base as "open" as the original was, hence why only one huge door is what lets you access the base. The idea was that you'd have to keep clones on defense, primarily sniping, just like in the good old UT99 days. I feel I did what I set out to do, though I'm sure some improvements can be made.
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Sun Oct 19, 2008 2:25 pm |
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Hariku
Joined: Mon Feb 11, 2008 4:45 am Posts: 69
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Re: Facing Worlds - A timeless UT classic, now for CC!
Ahh, that map brings a lot of good memories. Makes me want to play UT again.
Dled, played, it's all good. I love the background.
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Sun Oct 19, 2008 3:48 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Facing Worlds - A timeless UT classic, now for CC!
Hariku wrote: Ahh, that map brings a lot of good memories. Makes me want to play UT again.
Dled, played, it's all good. I love the background. Except that the background doesn't really loop well on higher resolutions. Are scene makers not expected to handle higher resolutions? It's just a re-occurring problem I tend to see. And I don't think the player should be blamed for using higher resolutions.
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Sun Oct 19, 2008 5:52 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Facing Worlds - A timeless UT classic, now for CC!
Darlos9D wrote: Hariku wrote: Ahh, that map brings a lot of good memories. Makes me want to play UT again.
Dled, played, it's all good. I love the background. Except that the background doesn't really loop well on higher resolutions. Are scene makers not expected to handle higher resolutions? It's just a re-occurring problem I tend to see. And I don't think the player should be blamed for using higher resolutions. Backgrounds that actually fit CC are very difficult to find/make, backgrounds that work in some insanely high resolution are near impossible. Not to mention gameplay issues with higher resolution. If you want to see where everyone is at any time in skirmish.. fine. But it completely wrecks campaign missions where visibility needs to be hampered at times.
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Sun Oct 19, 2008 7:25 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Facing Worlds - A timeless UT classic, now for CC!
LowestFormOfWit wrote: Personally I was waiting for a good CTF gametype to show up here. I'm doing it, it will come with the BW:Mercenaries mod. Although instead a flag, it'll be a ball/orb. Kind of like mixing CTF and basketball together.
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Sun Oct 19, 2008 7:51 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Facing Worlds - A timeless UT classic, now for CC!
numgun wrote: LowestFormOfWit wrote: Personally I was waiting for a good CTF gametype to show up here. I'm doing it, it will come with the BW:Mercenaries mod. Although instead a flag, it'll be a ball/orb. Kind of like mixing CTF and basketball together. Does that mean, Infiltration Mode will be possible... ( Soldat Reference... )
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Sun Oct 19, 2008 11:16 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Facing Worlds - A timeless UT classic, now for CC!
Foa wrote: numgun wrote: LowestFormOfWit wrote: Personally I was waiting for a good CTF gametype to show up here. I'm doing it, it will come with the BW:Mercenaries mod. Although instead a flag, it'll be a ball/orb. Kind of like mixing CTF and basketball together. Does that mean, Infiltration Mode will be possible... ( Soldat Reference... ) Infiltration? With Lua, YOU CAN! But I'm not so fond of implementing that to BW:Mercs though. I'd do modes like KingOfTheHill (Domination) Deathmatch, Hold The Orb and Capture The Flag. I also really liked the "Bombing Run" gamemode from UT2k4. Theres a large field, goals on each side and a "ball gun" at the middle. Each team must rush to get the ball gun and then run through the enemy territory and shoot a ball or jump in with the ballgun to score.
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Mon Oct 20, 2008 10:31 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Facing Worlds - A timeless UT classic, now for CC!
Sounds like lethal football.
So, Hold, CTF, KotH, Deathmacth?
And domination for me, is when you completely destroy all the enemy outposts ( which can be easily reclaimed ) , and just try to survive they're repetitive large waves of gulag. I just wish the AI's intellect is overhauled, and that you use your respawn mechanisms in the your future gametype scenes, and that there is a safe period, in which you die if try to leave the base, to allow you to become ready, until the game starts.
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Mon Oct 20, 2008 3:14 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Facing Worlds - A timeless UT classic, now for CC!
Bombing run would actually work better in CC than it does in UT actually...
I get the impression this map will be a must have when BW comes out.
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Tue Oct 21, 2008 7:21 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Is there a way to dynamically scale a background for higher resolutions? This one doesn't look good past 800x600 as I figured that was standard play resolution, but if I can make a fix to show it for everyone without black spots/retiles of the background I will.
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Tue Nov 04, 2008 12:03 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Facing Worlds - A timeless UT classic, now for CC!
Yeah, all you have to do is make your background the highest resolution possible.
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Tue Nov 04, 2008 8:52 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Won't that zoom it up too close on lower resolutions?
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Tue Nov 04, 2008 11:12 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Facing Worlds - A timeless UT classic, now for CC!
mmhm. but if you just make it so the rest is blankspace, all is well. or you know, more background. your choice.
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Tue Nov 04, 2008 12:44 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Facing Worlds - A timeless UT classic, now for CC!
Lack of dynamic resizing backgrounds sucks.
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Tue Nov 04, 2008 3:31 pm |
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