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 Relics from the Guardian Empire - First mod (Another Update) 
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Joined: Sat Aug 30, 2008 1:58 am
Posts: 104
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
Sure, I'll look into it when I've got time =]


Fri Oct 31, 2008 2:07 pm
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Joined: Tue Oct 14, 2008 7:04 pm
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Location: In Malton. Eating brains...
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
i love this mod... i always use it when i play! its really fun to hack the enemies using the Guardian Sword. plz make more melee (preferably, weapons that you can "activate" like the Guardian Sword). I often find myself shooting the sword myself instead of waiting till an enemy does!


Sun Nov 02, 2008 9:25 pm
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
Thank you for the compliment :) I think I might make more melee weapons 'cos a couple of you said you wanted some!


Sun Nov 02, 2008 9:28 pm
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Joined: Thu May 08, 2008 8:12 am
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
if you make more melee weapons it would make it funnier because sometimes i feel like wanna chop the enemies to pieces with a large axe/sword/cleaver and sometimes just to smash them into a small goeey pile of something using a mace/maul/hammer.


Sun Nov 02, 2008 10:44 pm
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Location: In Malton. Eating brains...
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
thinking about converting this? :D


Mon Nov 17, 2008 11:54 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
heeeeey does the emitter pile up bug still happen?


Mon Nov 17, 2008 12:08 pm
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
Barat!nha - Yeahh I was :)

Geti - Erm, I'm really not sure; I tested it in B22 a couple days back and... well, it's disastrous frankly. Shoot a sword a couple times and you can like, wipe out the entire world for some odd reason. Soooo I didn't really try it for long enough to see if the emitter pile up bug still happens; if it doesn't then I'll be sure to fix it for B22


Mon Nov 17, 2008 5:39 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
Whats the life time of the particles? It can no longer be 1 for some reason.


Mon Nov 17, 2008 10:09 pm
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
Yeahh I've just discovered that - for anyone using this mod in B22, it's gone ker-azyyy cos lifetime 1 particles go on forever now... so if you really love lag and a lack of terrain, feel free to try it (until i fix it :P)


Mon Nov 17, 2008 10:17 pm
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Joined: Mon Nov 10, 2008 7:28 am
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Location: In that van that says "Free candy"
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
You do know this bug right here can make a good weapon tho if controlled to not destroyso mutch land,Make it another sword that spews the rocks not destroying land make it a defensive sword, would be great if you could turn it on and off


Tue Nov 18, 2008 4:42 am
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
an update would be "awsomer" than awesome


Sat Dec 06, 2008 1:32 pm
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
I think you should make a sword that is neither in offensive or defensice stance, like in diagonal or something. That way, you get both: offensive power and defensive power.

Instead of | or __ Make /


Sat Dec 06, 2008 1:37 pm
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Joined: Thu May 08, 2008 8:12 am
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Location: sweden
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Post Re: Relics from the Guardian Empire - First mod (Another Update)
like darkstorm technologies katana?


Fri Dec 12, 2008 1:19 pm
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