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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: DarkStorm Military Technologies - Updated 9/7/08
Protip: specification would help.
You did add tabs, right?
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Sat Oct 25, 2008 11:39 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: DarkStorm Military Technologies - Updated 9/7/08
Well I copy pasted what you put into index.ini, and filled the <soldier name> and <weapon name> out with the clone and weapon, but it doesn't show up in the buy menu.
I'm probably doing something wrong here..
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Mon Oct 27, 2008 12:46 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: DarkStorm Military Technologies - Updated 9/7/08
You did add tabs, right?
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Mon Oct 27, 2008 12:52 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 9/7/08
Grif wrote: You did add tabs, right? Sources point to no. Or faulty coding...
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Mon Oct 27, 2008 1:12 am |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: DarkStorm Military Technologies - Updated 9/7/08
What do you mean, tabs?
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Mon Oct 27, 2008 1:16 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: DarkStorm Military Technologies - Updated 9/7/08
J23 wrote: What do you mean, tabs? The thing to the left of Q.
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Mon Oct 27, 2008 1:20 am |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: DarkStorm Military Technologies - Updated 9/7/08
I know where tab is, but how does it relate to the code?
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Mon Oct 27, 2008 2:00 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: DarkStorm Military Technologies - Updated 9/7/08
You uh see those big white spaces that are in every .ini file in cortex command that's ever been made?
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Mon Oct 27, 2008 3:03 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: DarkStorm Military Technologies - Updated 9/7/08
*except the ones that dont work. how can you not understand tabbing? o.0
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Mon Oct 27, 2008 3:24 am |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: DarkStorm Military Technologies - Updated 9/7/08
♥♥♥♥. Well I guess that's why I'm not making mods.
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Mon Oct 27, 2008 4:05 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 9/7/08
J23 wrote: ♥♥♥♥. Well I guess that's why I'm not making mods. -.- Man, I haven't seen epic fail since other users realized podunkian has an alter ego who is a gentleman bot.
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Mon Oct 27, 2008 4:13 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 9/7/08
Foa wrote: podunkian has an alter ego who is a gentleman bot. You mean Mr Cave Story/Duncan. I personally thought tabs were just an accesory to make the code more organized.
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Mon Oct 27, 2008 10:47 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: DarkStorm Military Technologies - Updated 9/7/08
Roy-G-Biv wrote: Foa wrote: podunkian has an alter ego who is a gentleman bot. You mean Mr Cave Story/Duncan. I personally thought tabs were just an accesory to make the code more organized.
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Mon Oct 27, 2008 11:40 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 9/7/08
Roy-G-Biv wrote: Foa wrote: podunkian has an alter ego who is a gentleman bot. You mean Mr Cave Story/Duncan. How is this relevant? And why is huge code getting posted that doesn't hardly pertain to this mod? Seriously guys, just let this thing slide down the forum until I update or something. I honestly don't know how my thread always manages to get so insanely huge...
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Tue Oct 28, 2008 12:00 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 9/7/08
Darlos9D wrote: Roy-G-Biv wrote: Foa wrote: podunkian has an alter ego who is a gentleman bot. You mean Mr Cave Story/Duncan. How is this relevant? And why is huge code getting posted that doesn't hardly pertain to this mod? Seriously guys, just let this thing slide down the forum until I update or something. I honestly don't know how my thread always manages to get so insanely huge... The mod is just that popular. It managed to keep it's reputation up to 86 pages total * including counting the old DarKlone thread.
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Tue Oct 28, 2008 1:23 am |
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