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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update again)
DSMK2 - weird, I swear I tested it before... I'll check it when I get back in
Phatmonkey - Yeahh, but I couldn't find an easy way around the 2 swords problem unfortunately, I'll try fix it for next update
Winterous - Thankss, I'll (attempt to) add some decent shading =]
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Wed Oct 22, 2008 8:16 am |
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mygunbroke
Joined: Sun May 11, 2008 3:27 am Posts: 24
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Re: Relics from the Guardian Empire - First mod (Update again)
I like this mod! Its rather entertaining and the guardian sentinel is fairly even in comparison to the vanilla enemies. It works out well for me. P.S. I had the same problem as DSMK2 with the pack, but I downloaded it separately and I am fine.
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Thu Oct 23, 2008 12:18 am |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update again)
Thanks everyone for the (mostly) positive feedback I'll try to keep on updating! And yep, I really did want to make the sentinel pretty balanced
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Thu Oct 23, 2008 4:35 pm |
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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Re: Relics from the Guardian Empire - First mod (Update again)
I'm very glad the sentinel is balanced, and I like how it looks. I find myself using it a lot with Unitech and darkstorm gear. Its fun to get a squad of them, put them in a large bunker made out of Tea's Modules, and then set off a Zorneus nade in there and try to take him down with the gaurdian sword.
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Thu Oct 23, 2008 10:08 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Relics from the Guardian Empire - First mod (Update again)
Very nice mod you have here, and excellent sprites in my opinion. The circular shield looks oddly familiar though... I will download the mod when I get the chance.
P.S. You should put all the stuff into one .rte.
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Thu Oct 23, 2008 10:32 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update again)
Thanks a lot - and I totally forgot to credit you, sorry :/ I shall do it now There is an rte with all of them in there (with the exception of the sentinel, because something messes up every time I try to include it) - I'll make it more clear
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Thu Oct 23, 2008 10:49 pm |
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mountain_dew
Joined: Mon May 05, 2008 12:26 am Posts: 38
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Re: Relics from the Guardian Empire - First mod (Update again)
omg this is a great mod! i'll use it right now. boom! sweet Warned for useless post. Also posting saying the mod is great before you used it. That's just dumb.
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Fri Oct 24, 2008 10:04 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update again)
A'reeet, update again. Added a new actor, and a new sword for the actor.
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Sat Oct 25, 2008 1:37 pm |
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Im_Sparks
Joined: Sat Oct 25, 2008 3:55 pm Posts: 23 Location: Ontario, Canada
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Re: Relics from the Guardian Empire - First mod (Another Update)
To fair, the fact that I have to download each file individually kind of makes it hard, because my CC takes long enough to load already, and my CC folder has about 10,000 folders in it.
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Sun Oct 26, 2008 12:02 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Relics from the Guardian Empire - First mod (Another Update)
This is an extremely creative mod and I think you are on a path to be the next Capnbubs, DSMK2, or Numgun. Keep it up and I look forward to seeing this unique and interesting mod flourish.
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Sun Oct 26, 2008 12:29 am |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Another Update)
Im_Sparks - I'm sorry about that, although you don't have to download every file separately; everything except the actors are included in the GuardianEmpire.rte, and the actors are put in separately Frederick - Thanks a lot Though I doubt I'll ever be anywhere near as good as them haha
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Sun Oct 26, 2008 10:44 am |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Relics from the Guardian Empire - First mod (Another Update)
Looks neat, I've heard about the sword. Dl'ed.
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Thu Oct 30, 2008 8:00 pm |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: Relics from the Guardian Empire - First mod (Another Update)
i really like this mod, and every time i playe CC whatever mod i use i allways use this mod to.
just as a question: Could you make more melee weapons like halberds, maces, mauls, axes, or just try to make any type of medieval melee weapons.
i have tryed to change the appearance of the guardian blade but it didnt look very good.
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Fri Oct 31, 2008 11:30 am |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Another Update)
Molemian - you just want resprites of the guardian blade? I could have a go when I have time, if you like, although it wouldn't really add much to the mod
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Fri Oct 31, 2008 11:41 am |
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molemian
Joined: Thu May 08, 2008 8:12 am Posts: 61 Location: sweden
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Re: Relics from the Guardian Empire - First mod (Another Update)
you say it wouldnt add much to the game but i think it would get funnier with more kinds of melee weapons to choose from
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Fri Oct 31, 2008 2:06 pm |
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