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 DarkStorm Military Technologies - Updated 6/11/09 
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Darlos9D wrote:
No, he was sympathetic. He got screwed up when he was trying to save his wife by putting her in suspended animation until a cure for whatever she had could be found. So now he's a combination of angry and sad.

Basically, he's a big ol' emo kid.



Yeah, that's who i was thinking about. I liked him because he was one of the first villains who you could feel for. "misunderstood villain"


Sat Oct 18, 2008 3:58 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Yeah, because Arnie is so good at expressing emotions :P

This new gun is great, like the concrete sprayer but MUCH more useful, and deadly. More dangerous to the user though!


Sat Oct 18, 2008 8:33 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Exalion wrote:
Yeah, because Arnie is so good at expressing emotions :P

This new gun is great, like the concrete sprayer but MUCH more useful, and deadly. More dangerous to the user though!




Animated series, watch it.


The clooney movie was a terrible piece of ♥♥♥♥, i still love it though, just not for dr freeze, or anything they highlighted in particular...


Sat Oct 18, 2008 8:51 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Lol, after intense testing, the ice gun lags like a ♥♥♥♥♥. Might want to look at that.


Sat Oct 18, 2008 9:31 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Exalion wrote:
Lol, after intense testing, the ice gun lags like a ♥♥♥♥♥. Might want to look at that.


It's fine for me....

I miss outfitted clones. Why did you take them out?


Sat Oct 18, 2008 5:41 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
^you can make them yourself you know, it's not that hard.


Sat Oct 18, 2008 5:43 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Maybe you should give the different shoguns different sprites or just different helmets.


Sat Oct 18, 2008 6:35 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
NeoSeeker wrote:
^you can make them yourself you know, it's not that hard.


Since when? Don't answer that- how do I outfit them myself?


Sat Oct 18, 2008 10:26 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
AddActor = AHuman
CopyOf = <soldier name>
PresetName = Preoutfitted <soldier name>
AddInventoryDevice = HDFirearm (or TDExplosive or whatever)
CopyOf = <weapon name>

Easiest place to put it would be the bottom of Index.ini. It'll load and be buyable just fine.


Sat Oct 18, 2008 10:35 pm
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
CandleJack wrote:
Maybe you should give the different shoguns different sprites or just different helmets.

Because a military would give people unique helmets based on the weapon they use, right?

That's hardly cost-effective. Maybe its "cool" and all, but I'm not gonna do something if I think it's inherently silly. Besides, I think the appearances of the weapons themselves are enough to make the shoguns distinct from one another.


Sun Oct 19, 2008 1:48 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
You should make 5 more Shinobi give em Big ol' glowy antennai ! And glow shoes! And spikes in the front!


Sun Oct 19, 2008 2:00 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
ppiksmada wrote:
You should make 5 more Shinobi give em Big ol' glowy antennai ! And glow shoes! And spikes in the front!
Is this whitty on an alt, or something?


Sun Oct 19, 2008 2:28 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
nope, just another complete moron.


Sun Oct 19, 2008 2:29 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
Darlos9D wrote:
Because a military would give people unique helmets based on the weapon they use, right?

That's hardly cost-effective. Maybe its "cool" and all, but I'm not gonna do something if I think it's inherently silly. Besides, I think the appearances of the weapons themselves are enough to make the shoguns distinct from one another.

Ok, maybe in the future when we get lua on actors and weapons you could give them custom armor that is designed to protect them from their own weapons. That would make more sense that just doing it to make them look cool.


Sun Oct 19, 2008 3:15 am
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Post Re: DarkStorm Military Technologies - Updated 9/7/08
CandleJack wrote:
Darlos9D wrote:
Because a military would give people unique helmets based on the weapon they use, right?

That's hardly cost-effective. Maybe its "cool" and all, but I'm not gonna do something if I think it's inherently silly. Besides, I think the appearances of the weapons themselves are enough to make the shoguns distinct from one another.

Ok, maybe in the future when we get lua on actors and weapons you could give them custom armor that is designed to protect them from their own weapons. That would make more sense that just doing it to make them look cool.

Yes, that does make more sense.

Exalion wrote:
nope, just another complete moron.

Actaully, I think ppiksmada was joking.


Sun Oct 19, 2008 3:22 am
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