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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Relics from the Guardian Empire - First mod
Every wound emits short lifetime particles. So yea, constant emitters. Only buggy if you put it away or start to move it around fast.
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Tue Oct 14, 2008 2:57 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Relics from the Guardian Empire - First mod
i think numgun was talking about the whole *put it away, take it out, lag spike* issue with attached emmitters. if it were a short range sprayer, that would be nicer i think, but it wouldnt work the way its described (angry spirits)
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Wed Oct 15, 2008 5:06 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Relics from the Guardian Empire - First mod
I love the idea and implementation of the 'spirit' blade and shield. One thing I recommend is that you increase the gibwoundlimit, at least of the shield, as it is kind of disappointing to have it disappear because of too many wounds. Although, the weakness does keep it rather balanced.
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Wed Oct 15, 2008 5:50 am |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod
Yeah, I tried to make it as balanced as possible (apart from the masses and the costs, of course). Thanks for the compliment, i'm glad you like it
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Thu Oct 16, 2008 12:41 am |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update)
Update - spherical guardian blocks are here, and i've made a droppod too enjoy
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Sat Oct 18, 2008 6:36 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Relics from the Guardian Empire - First mod (Update)
I might get this full pack. I did notice one thing I didn't like about the mod and I was wondering if it was fixable. When either the sword or the shield is shot, it doesn't absorb the shot at all. Instead, the shot goes straight through it and hits the guy I have wielding it.
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Sat Oct 18, 2008 7:51 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Relics from the Guardian Empire - First mod (Update)
I like this stuff, you should wrap them in a pack or connect them somehow.
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Sat Oct 18, 2008 8:50 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update)
Ultric - hmm, I've noticed that too, but I can't make them too tough; I'll try fix it for the next update
And thanks numgun, I'll stick them all in one pack - it's just that I didn't think that some people would like the swords, so I put them all in separately
Edit: Now all in one rte. woooooooo
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Sat Oct 18, 2008 9:14 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Relics from the Guardian Empire - First mod (Update)
The Guardian pod is awesome! It's also very useful for pre-charging guardian blades for battle
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Sat Oct 18, 2008 11:45 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update)
I'm glad you think so
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Sat Oct 18, 2008 11:48 pm |
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MECAGUY03
Joined: Thu Aug 30, 2007 4:36 am Posts: 65
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Re: Relics from the Guardian Empire - First mod (Update)
In my opinion, the glows for the sword are PERFECT, and the pod is pretty cool for me too, you got my DL for sure
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Mon Oct 20, 2008 11:56 pm |
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mrah
Joined: Sat Aug 30, 2008 1:58 am Posts: 104
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Re: Relics from the Guardian Empire - First mod (Update again)
Mecaguy, thanks And I've included an actor now... first actor I've ever done! I know it's rubbish in both spriting and coding, but I'll try improve it as I go along
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Wed Oct 22, 2008 12:37 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Relics from the Guardian Empire - First mod (Update again)
Strange, I'm getting some "Could not match property" error in the pack (not the individual stuff). So far for now, nice.
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Wed Oct 22, 2008 1:09 am |
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Phatmonkey
Joined: Fri Aug 24, 2007 8:29 pm Posts: 85
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Re: Relics from the Guardian Empire - First mod (Update again)
Whatever you do don't ever have an active gaurdian blade cross with another gaurdian blade. Firstly they get so much damage on them that they glow red and the lag is unbearable. You literally then have to get the blade off of the stage or somehow manage to destroy it entirely before the game goes back to normal speed. If you leave a super active blade on the ground it will slowly melt through until the hilt snags onto something. If you leave two blades crossed with at least one of them active and you never uncorss them then they both eventually gib, but it may cause the game to crash.
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Wed Oct 22, 2008 2:59 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Relics from the Guardian Empire - First mod (Update again)
The actor doesn't look too bad, I sorta like it actually. Just uhh, make it look less flat.
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Wed Oct 22, 2008 8:08 am |
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