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BambikinsBrain
Joined: Tue Apr 29, 2008 10:17 pm Posts: 14 Location: Ground Zero, Hell Freeze
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Re: Water Demo (Not Dynamic!)
One, Grif... Lul.
Two, findude, that is the most fantastic sig ever.
Three... Zalo.. does this mean your bringing the Pirates back? Your finishing the pirate ship!?
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Sat Sep 13, 2008 8:38 pm |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Water Demo (Not Dynamic!)
*EJACULATION*
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Sat Sep 13, 2008 11:20 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Water Demo (Not Dynamic!)
Can these be made into bunker modules because if they could you could somehow make a brain case that has absolutely no casing whatsoever and just "water around it". That way if anyone was to try and attack it the bullets would just slow down and not do a damn thing.
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Tue Oct 14, 2008 7:36 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Water Demo (Not Dynamic!)
Ophanim wrote: The entirety of the game is a BUSINESS. Businesses take SHORTCUTS. SEE: LEAD ♥♥♥♥ PAINT AND CHINESE SWEATSHOPS. Wait now, shortcuts != idiotic oversights. If you need to control a watery planet for money, then you will make your troops resistant or operable in water. It is a necessary cost. It's like America saying "Hey guys, we would love to pull off D-day, but out troops can't swim that far."
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Tue Oct 14, 2008 9:05 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Water Demo (Not Dynamic!)
Dummies floating led to this: (sorry 56kers, I tried to crop it and it killed the qaulity, if anyone could do it properly please do!)
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Wed Oct 15, 2008 6:14 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Water Demo (Not Dynamic!)
Looks like the dummy's troubleshooting AI is trying to make an oar to paddle with.
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Wed Oct 15, 2008 9:11 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Water Demo (Not Dynamic!)
ppiksmada wrote: Looks like the dummy's troubleshooting AI is trying to make an oar to paddle with. Sigged. But yeah, that looks hilarious. Maybe there are some push/pull tools that don't actually kill the thing. That would probably get our little boat wannabe friend out.
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Thu Oct 16, 2008 2:35 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Water Demo (Not Dynamic!)
The "water" reacts quite weirdly with heavy digger particles.
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Tue Oct 21, 2008 1:29 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Water Demo (Not Dynamic!)
How so? I still haven't tested this scene.
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Tue Oct 21, 2008 10:13 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Water Demo (Not Dynamic!)
The water does alot of funky stuff to lots of projectiles. More particularly, try shooting the AAL energy blade at the line that separates the "water" and air.
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Wed Oct 22, 2008 2:31 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Water Demo (Not Dynamic!)
That's a side-effect of the junk cleanup system. I think it's pretty cool.
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Wed Oct 22, 2008 4:08 am |
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mygunbroke
Joined: Sun May 11, 2008 3:27 am Posts: 24
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Re: Water Demo (Not Dynamic!)
Use the DStech spade digger to lag and destroy the map!
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Thu Oct 23, 2008 12:47 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Water Demo (Not Dynamic!)
mygunbroke wrote: Use the DStech spade digger to lag and destroy the map! And, that's what ruined visit 47. Can someone tell us why the water amplifies MOPixel lifetime?
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Fri Oct 24, 2008 3:25 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Water Demo (Not Dynamic!)
zalo wrote: That's a side-effect of the junk cleanup system. It is supposed to shorten infinitely long junk life times to 500. Notice how it only does that when the particle passes the barrier between air and water. I can fix it, But honestly zalo wrote: I think it's pretty cool.
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Fri Oct 24, 2008 3:52 am |
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zeno39
Joined: Fri May 30, 2008 9:38 pm Posts: 260 Location: Some Crack House
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Re: Water Demo (Not Dynamic!)
Nice I got one thing to saw to all this "NAVAL BATTLES" Get some realistic fully destructible ships add some nice boat physics to it order in some clones a go fight yourself a WAR
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Sat Nov 01, 2008 2:47 am |
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