Author |
Message |
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
|
Re: Rocket Hangar + Assorted Re-Releases
Loving pretty much everything on this pack especially how the tempests shells behavior is back to normal.
Last edited by FoiL on Sat Sep 06, 2008 11:16 pm, edited 1 time in total.
|
Sat Sep 06, 2008 2:49 pm |
|
|
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
|
Re: Rocket Hangar + Assorted Re-Releases
Ehrenmann wrote: Quick question, do the AI recognize the AI as a route in? I'm thinking they would, but it would be awesome if they didn't. The vents, you mean? They do recognize them as a possible route, which means you can fill your vent systems with traps if you're feeling nasty. The AI can have trouble coaxing it's units down through the hatches in some cases though. I think the revolver size looks fine, as long as it has enough punch to go with being that size, and the vent pack is awesome. I especially like the destroyable panels.
|
Sat Sep 06, 2008 8:39 pm |
|
|
Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
|
Re: Rocket Hangar + Assorted Re-Releases
Converted and uploaded the Tesla Cannon. I heard numgun was making a new lightning gun, and I was jealous that it would (and likely will) replace the tesla as "that lightning gun".
|
Sat Sep 27, 2008 5:49 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Rocket Hangar + Assorted Re-Releases
Electroclan wrote: Converted and uploaded the Tesla Cannon. Yes, finally! I wanted to play with this one long time ago but I eventually forgot about it and never asked. But now I'm gonna go shoop da woop! : D
|
Sat Sep 27, 2008 5:56 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: Rocket Hangar + Assorted Re-Releases
I have been looking for that gun thing for ages, thanks!
|
Sat Sep 27, 2008 6:00 pm |
|
|
Minorkos
Joined: Fri Apr 27, 2007 6:22 pm Posts: 14 Location: Usually at Banana Islands
|
Re: Rocket Hangar + Assorted Re-Releases
Tesla cannon doesn't work for me, this is the error it gives me: Quote: Abortion in file .\System\ContentFile.cpp, line 549, because:
Failed to load datafile object with following path and name:
Base.rte/Devices/Null
The last frame has been dumped to 'abortscreen.bmp'
|
Tue Oct 14, 2008 3:23 pm |
|
|
Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
|
Re: Rocket Hangar + Assorted Re-Releases
Minorkos wrote: Tesla cannon doesn't work for me, this is the error it gives me: Quote: Abortion in file .\System\ContentFile.cpp, line 549, because:
Failed to load datafile object with following path and name:
Base.rte/Devices/Null
The last frame has been dumped to 'abortscreen.bmp' Error happens all the time. Look in your base.rte for a file called null.bmp and copy it into base.rte/Devices and it should work.
|
Tue Oct 14, 2008 4:20 pm |
|
|
Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
|
Re: Rocket Hangar + Assorted Re-Releases
Regardless, Re-uploaded the Tesla Cannon. Fixed the null.bmp error, hope I didn't miss any more.
|
Tue Oct 14, 2008 5:23 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Rocket Hangar + Assorted Re-Releases
Wow thank you necromancers. I thought I lost this thread. Couldn't find it again when I actually wanted to download the stuff!
|
Tue Oct 14, 2008 6:28 pm |
|
|
mountain_dew
Joined: Mon May 05, 2008 12:26 am Posts: 38
|
Re: Rocket Hangar + Assorted Re-Releases
that's a nice mod you got there. yeah. very nice. Please have more content in future posts.
|
Fri Oct 24, 2008 10:09 pm |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Rocket Hangar + Assorted Re-Releases
I liked the Tesla coil so much I resprited it. Wanted to get some feedback on it. I got heavy inspiration from the Red Alert series. Currently I use it with Darkstorm troopers. I feel it goes best with them. I can even drop these onto Darkstorm Shishi turrets and they can blast away! EDIT: Gif for justice (Sorry about size)
|
Sun Nov 02, 2008 4:23 pm |
|
|
Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
|
Re: Rocket Hangar + Assorted Re-Releases
Wow, nice spriting! It's very 1960's sci-fi, or Red Alert style. The sprite of the future Tesla Cannon MKII has had it's own problems, though. After begging and pleading commissioning Breenedandscrooned to make me a good sprite for the weapon, I had two sprites for the tesla that breened was unfortunately unable to finish. I had a really cool GIF of one of the two sprites in action with some arcing electricity emitters on the muzzle, but I lost it. So back to the present, I tried my hand at butchering editing breened's sprites. Not so sure.. lacks the signature blue energy. I can edit that in when Lua comes 'round for weapons though.
|
Mon Nov 03, 2008 12:12 am |
|
|
LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
|
Re: Rocket Hangar + Assorted Re-Releases
Thanks! My sprites usually suck, but I had a real spark (lol) for this one. I just love how the lightning fits with the Darkstorm mod.
I could see a little tazer like constant bolt coming from your new sprite there that would look cool, like a tiny beam going between those prongs ready for a discharge.
|
Mon Nov 03, 2008 2:15 am |
|
|
Jackzon47
Joined: Wed Jul 16, 2008 9:14 pm Posts: 108
|
Re: Rocket Hangar + Assorted Re-Releases
A revolver [when reloaded] ejects all shells. some a 6 shots,some have 5.
|
Mon Nov 03, 2008 2:59 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Rocket Hangar + Assorted Re-Releases
Jackzon47 wrote: A revolver [when reloaded] ejects all shells. some a 6 shots,some have 5. It ejects a magazine that likes like the revolver, which immediately gibs into 6 shells.
|
Mon Nov 03, 2008 3:57 am |
|
|
|