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 Rocket Hangar + Assorted Re-Releases [Vents fixed for B22] 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Loving pretty much everything on this pack especially how the tempests shells behavior is back to normal.


Last edited by FoiL on Sat Sep 06, 2008 11:16 pm, edited 1 time in total.



Sat Sep 06, 2008 2:49 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Ehrenmann wrote:
Quick question, do the AI recognize the AI as a route in? I'm thinking they would, but it would be awesome if they didn't.


The vents, you mean? They do recognize them as a possible route, which means you can fill your vent systems with traps if you're feeling nasty. The AI can have trouble coaxing it's units down through the hatches in some cases though.

I think the revolver size looks fine, as long as it has enough punch to go with being that size, and the vent pack is awesome. I especially like the destroyable panels.


Sat Sep 06, 2008 8:39 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Converted and uploaded the Tesla Cannon.

I heard numgun was making a new lightning gun, and I was jealous that it would (and likely will) replace the tesla as "that lightning gun". :-(


Sat Sep 27, 2008 5:49 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Electroclan wrote:
Converted and uploaded the Tesla Cannon.


Yes, finally!

I wanted to play with this one long time ago but I eventually forgot about it and never asked. But now I'm gonna go shoop da woop! : D


Sat Sep 27, 2008 5:56 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
I have been looking for that gun thing for ages, thanks!


Sat Sep 27, 2008 6:00 pm
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Joined: Fri Apr 27, 2007 6:22 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Tesla cannon doesn't work for me, this is the error it gives me:

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Abortion in file .\System\ContentFile.cpp, line 549, because:

Failed to load datafile object with following path and name:

Base.rte/Devices/Null

The last frame has been dumped to 'abortscreen.bmp'


Tue Oct 14, 2008 3:23 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Minorkos wrote:
Tesla cannon doesn't work for me, this is the error it gives me:

Quote:
Abortion in file .\System\ContentFile.cpp, line 549, because:

Failed to load datafile object with following path and name:

Base.rte/Devices/Null

The last frame has been dumped to 'abortscreen.bmp'


Error happens all the time. Look in your base.rte for a file called null.bmp and copy it into base.rte/Devices and it should work.


Tue Oct 14, 2008 4:20 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Regardless, Re-uploaded the Tesla Cannon. Fixed the null.bmp error, hope I didn't miss any more.


Tue Oct 14, 2008 5:23 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Wow thank you necromancers. I thought I lost this thread. Couldn't find it again when I actually wanted to download the stuff!


Tue Oct 14, 2008 6:28 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
that's a nice mod you got there. yeah. very nice.
Please have more content in future posts.


Fri Oct 24, 2008 10:09 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
I liked the Tesla coil so much I resprited it. Wanted to get some feedback on it. I got heavy inspiration from the Red Alert series.

Image

Currently I use it with Darkstorm troopers. I feel it goes best with them. I can even drop these onto Darkstorm Shishi turrets and they can blast away!

EDIT: Gif for justice (Sorry about size)
Image


Sun Nov 02, 2008 4:23 pm
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Post Re: Rocket Hangar + Assorted Re-Releases
Wow, nice spriting! It's very 1960's sci-fi, or Red Alert style.

The sprite of the future Tesla Cannon MKII has had it's own problems, though. After begging and pleading commissioning Breenedandscrooned to make me a good sprite for the weapon, I had two sprites for the tesla that breened was unfortunately unable to finish.

I had a really cool GIF of one of the two sprites in action with some arcing electricity emitters on the muzzle, but I lost it.

So back to the present, I tried my hand at butchering editing breened's sprites.

Image

Not so sure.. lacks the signature blue energy. I can edit that in when Lua comes 'round for weapons though.


Mon Nov 03, 2008 12:12 am
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Post Re: Rocket Hangar + Assorted Re-Releases
Thanks! My sprites usually suck, but I had a real spark (lol) for this one. I just love how the lightning fits with the Darkstorm mod.

I could see a little tazer like constant bolt coming from your new sprite there that would look cool, like a tiny beam going between those prongs ready for a discharge.


Mon Nov 03, 2008 2:15 am
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Post Re: Rocket Hangar + Assorted Re-Releases
A revolver [when reloaded] ejects all shells. some a 6 shots,some have 5.


Mon Nov 03, 2008 2:59 am
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Data Realms Elite
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Post Re: Rocket Hangar + Assorted Re-Releases
Jackzon47 wrote:
A revolver [when reloaded] ejects all shells. some a 6 shots,some have 5.

It ejects a magazine that likes like the revolver, which immediately gibs into 6 shells.


Mon Nov 03, 2008 3:57 am
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