View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:05 am



This topic is locked, you cannot edit posts or make further replies.  [ 30 posts ]  Go to page 1, 2  Next
 CCPD Mod Pack (Updated 10/21/08) 
Author Message
User avatar

Joined: Sat Dec 08, 2007 11:52 pm
Posts: 20
Location: Dropping a bomb on ur bunker
Reply with quote
Post CCPD Mod Pack (Updated 10/21/08)
Hi these are my first mods and i put them all into a package. CCPD stands for Cortex Command Police Department and eventually i'll make speciel dropships and rockets for it but for now i want to know what the community thinks.
---------------------------------------------------------------------------
Contents

CCPD Dummy (CCPDDummy.rte)
Re-Sprited Dummy thats stronger than a regular dummy, with stiffer limbs so you won't die as easily. It's also blue..

Image

CCPD Taser (CCPDTaser.rte)
Your usual under-powered police taser, but made for cortex command
Image

CCPD Shield (new) (CCPDShield.rte)
This is the old shield but since many people complained about it's length i made it a lot longer
Image

Dart Launcher (DartLauncher.rte)
This gun fires 4 darts with each round and is more expensive than the other guns, alotugh it wasn't made CCPD, sprited with a jungle theme
Image
Image

CCPD Rapid-Fire Shotgun (CCPDShotgun.rte)
This gun was uploaded in the previous version but it was way over-powered so now it been made more balanced
Image

Crowd Clearing Grenade (CCPDGrenade1.rte, im making more)
This bomb ejects a massive puff of air that sends actors off thier feet and dis arms them if they get too close
Image

UPDATES:
-Fixed the cannon sprite, and the problem it had (darts would blow up)

CREDITS:
Azukki (Modding Templates)
Brainwashed (Giving me ideas and answering my questions)


Last edited by V Octane V on Wed Oct 22, 2008 2:30 am, edited 13 times in total.



Mon Oct 13, 2008 5:13 am
Profile

Joined: Sun May 18, 2008 5:47 am
Posts: 265
Reply with quote
Post Re: CCPD Mod Pack (WIP)
From the gifs, I see too much rape. Should have put enemies there so we could really see.


Mon Oct 13, 2008 5:17 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: CCPD Mod Pack (WIP)
overpowered simple re-colours. No DL. Especially the whole 'gives you money' thing. That's just dumb!

And that WAS constructive, i pointed out the problems!


Mon Oct 13, 2008 6:16 am
Profile
User avatar

Joined: Sat Sep 22, 2007 7:28 pm
Posts: 298
Location: Right here.
Reply with quote
Post Re: CCPD Mod Pack (WIP)
Wait since when does Cortex Command need a police department? I thought the Coalition just goes in and imposes martial law.

Also these need more work, try to improve your spriting skills and add some creativity to the weapons.


Mon Oct 13, 2008 6:52 am
Profile
User avatar

Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
Reply with quote
Post Re: CCPD Mod Pack (WIP)
J23 wrote:
Wait since when does Cortex Command need a police department? I thought the Coalition just goes in and imposes martial law.


On whom? The 'very well-armed rivals' group?


Mon Oct 13, 2008 7:11 am
Profile WWW
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: CCPD Mod Pack (WIP)
Just ignore the bizarre faction idea.


Mon Oct 13, 2008 7:13 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: CCPD Mod Pack (WIP)
Well, not much a police force can do while watching ARMIES fight to their deaths. Need some explanation for this faction. Also, the weapons rape the regular actors too much.


Mon Oct 13, 2008 9:17 am
Profile
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: CCPD Mod Pack (WIP)
If I were you, I'd drop the whole police thing. On the other hand, the sprites are pretty nice, but there's too much blue on the weapons. Lemme review each element:

Actor: The Dummy is nice. It may be a resprite, but it's a nice looking one. It's not too strong, either.

Shotgun: Lower the ammo dramatically, and it should be ok. Two ammo would be alright.

Blunderbuzz: It is too much like the original blunderbuzz. It looks like the only difference is the sprite and the number of bullets per shot.

Burster: Total hack. Too many bullets.

Shield: Make it longer. It's nice as it is, but it's too short.


Mon Oct 13, 2008 3:19 pm
Profile
User avatar

Joined: Thu Jul 10, 2008 6:23 pm
Posts: 301
Location: Lurking somewhere around here...
Reply with quote
Post Re: CCPD Mod Pack (WIP)
Also, add a truncheon :p

And maybe a tazer...


Mon Oct 13, 2008 3:24 pm
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: CCPD Mod Pack (WIP)
This reminds me of ye olde build 13 - 14 mods...i like the presentation but make the weapons and such a bit more original.


Mon Oct 13, 2008 5:03 pm
Profile WWW
User avatar

Joined: Fri Oct 03, 2008 8:31 pm
Posts: 20
Location: Florida
Reply with quote
Post Re: CCPD Mod Pack (WIP)
It's my bro's first mod, he did say he wanted to hear what ppl would say before doing anything else. I like the idea of the CCPD, he said he wanted to do something like Robocop.


Mon Oct 13, 2008 7:21 pm
Profile
User avatar

Joined: Sat Dec 08, 2007 11:52 pm
Posts: 20
Location: Dropping a bomb on ur bunker
Reply with quote
Post Re: CCPD Mod Pack (WIP)
Brainwashed wrote:
If I were you, I'd drop the whole police thing. On the other hand, the sprites are pretty nice, but there's too much blue on the weapons. Lemme review each element:

Actor: The Dummy is nice. It may be a resprite, but it's a nice looking one. It's not too strong, either.

Shotgun: Lower the ammo dramatically, and it should be ok. Two ammo would be alright.

Blunderbuzz: It is too much like the original blunderbuzz. It looks like the only difference is the sprite and the number of bullets per shot.

Burster: Total hack. Too many bullets.

Shield: Make it longer. It's nice as it is, but it's too short.


okay i'll look at them again. ill remove the blunderbuss i don't really like it either, and i agree on the burster its a total hack i made for myself and wanted some feedback on how good it was. I'll make these more original but it's a work in progess i'll remove/add things when i make stuff to replace it


Mon Oct 13, 2008 10:55 pm
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: CCPD Mod Pack (WIP)
SkyGuardian wrote:
It's my bro's first mod, he did say he wanted to hear what ppl would say before doing anything else. I like the idea of the CCPD, he said he wanted to do something like Robocop.


But Police make no sense in this game. although Robocop is cool.


Tue Oct 14, 2008 7:22 am
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: CCPD Mod Pack (WIP)
Lower the burster's magazine count to 20 or maybe 30 bullets so it's kind of balanced.


Tue Oct 14, 2008 3:09 pm
Profile WWW
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: CCPD Mod Pack (WIP)
I think you put a lot of effort, so I commend you for that. The colors are just personally not what I see fitting into CC. Keep the good work coming though!


Tue Oct 14, 2008 6:29 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 30 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.064s | 14 Queries | GZIP : Off ]