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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My first Base!
You probably just skipped the readme he included. You have to include a line of code on your Base.rte Scenes.ini, otherwise CC won't load the custom materials in his pack. Go to this part in your Base.rte/Scenes.ini Quote: //////////////////////////// // Bunker Modules!
IncludeFile = Base.rte/Scenes/Objects/BunkerModules/BunkerModules.ini IncludeFile = Base.rte/Scenes/Objects/TutorialBunker/TutorialBunker.ini IncludeFile = Base.rte/Scenes/Objects/BunkerBits/BunkerBits.ini IncludeFile = Base.rte/Scenes/Objects/Geology/Geology.ini Then add this line beneath the last line above: Quote: IncludeFile = Maps - Objects/Index.ini Assuming you reinstall his Mappack folders as before.
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Sun Oct 12, 2008 11:55 pm |
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Insurgo-Chan
Joined: Sat Oct 11, 2008 4:55 pm Posts: 11
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Re: My first Base!
Ooooooh....
Thanks.
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Mon Oct 13, 2008 2:20 am |
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Wildstar
Banned
Joined: Fri Apr 06, 2007 4:31 pm Posts: 367 Location: no u
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Re: My first Base!
That's an awesome base and I'm glad you enjoy the game...
But who the hell is Nickfury?
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Tue Oct 14, 2008 11:33 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: My first Base!
Wildstar wrote: That's an awesome base and I'm glad you enjoy the game...
But who the hell is Nickfury? Me.
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Wed Oct 15, 2008 1:59 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: My first Base!
Haha
I think that's my new sig
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Wed Oct 15, 2008 5:01 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: My first Base!
I'm glad to see the BMCP getting some use, those are very sweet bases. Speaking of which, I really need to finish the recent version.* >.> *Gotcha's MP3 objects sorted into the other categories, DST's pieces, and some new content.
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Wed Oct 15, 2008 11:26 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: My first Base!
NickFury666 wrote: Pretty nice, but when designing you should keep in mind the pathfinding the AI uses. With this design, those 2 dreadnoughts are basically useless because the AI will go through the top opening, since there is no door there. But with a little tweaking this base would be thoroughly awesome. Good job :3 not to mention there's no reason for the AI to enter the base.. as there is no brain. other than that i like it.
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Thu Oct 16, 2008 3:36 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: My first Base!
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Sun Oct 19, 2008 3:18 am |
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Insurgo-Chan
Joined: Sat Oct 11, 2008 4:55 pm Posts: 11
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Re: My first Base!
Show off.
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Sun Oct 19, 2008 3:20 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: My first Base!
Insurgo-Chan wrote: Show off. You know it :V
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Sun Oct 19, 2008 3:21 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My first Base!
Nice bases Nick, but composite the images next time lazoid Also: viewtopic.php?f=8&t=12422
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Sun Oct 19, 2008 3:33 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: My first Base!
LowestFormOfWit wrote: Nice bases Nick, but composite the images next time lazoid Pfft that would take time and effort :V
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Sun Oct 19, 2008 3:34 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: My first Base!
Don't really wanna take pictures, but here's a few of my bases, complete with custom maps too. Death Cave is cool, but kinda tiny. The pit is awesome, but enemies don't come down for some reason and Thunder Cave is just plain amazing, if you check it out you'll see. They aren't really playable though -yet. Hopefully they will be used in numgun's big mod!
You're guy's bases are cool, but they seem to just be too darn big and cluttered! I like more simplicity of design, and more detail vs kinda repetitious. Also, mine just kick ass in general.
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Sun Oct 26, 2008 6:33 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: My first Base!
If you people have made some bases or bunkers in your scene editor, please send them to me.
Those files that has all the needed data is located in Base.rte/Scenes directory where you can find the .ini files with the name of the map you gave to it.
I accept anything and everything. Just PM them to me and I'll modify them to suit deathmatch/ctf gameplay.
@ Aspect: Dude, you made more than I expected, its more than welcome to the pack. I want to include LOTS of maps in the mod so you wouldnt get bored with having just a few of them.
Might even end up putting them in a seperate pack if it grows extremely large.
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Sun Oct 26, 2008 7:28 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: My first Base!
You got permission to throw Facing Worlds into that CTF mix of yours numgun, provided credit is due. Look forward to CTF!
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Sun Oct 26, 2008 7:45 pm |
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