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 [WIP] DSTech Corp (UPDATED: 5/22/09) 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
I tried the bombs again and the worked, but they were rather low power considering how mighty that sprite looked on them. I thought there was going to a giant explosion from the blast bomb and the force bomb would have been something of a giant force projectile's explosion with the possibility of an emitter left behind or something more like that.

Btw, those mines/firemines would get a better use if you'd make a gun for deploying them.


Sun Oct 12, 2008 3:00 am
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Post Re: DSTech Corp (UPDATED: 10/9/08)
numgun wrote:

Btw, those mines/firemines would get a better use if you'd make a gun for deploying them.


You read my mind.


Sun Oct 12, 2008 5:03 am
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Post Re: DSTech Corp (UPDATED: 10/9/08)
I hate how a lot of the time, the mines will just be duds. I set up my base in such a way that the entrance was mined to hell, and my sniper had a clear shot at the mines so I could just manually blow them up when the enemies were over them. But too often they wouldn't explode, just get destroyed like debris.


Sun Oct 12, 2008 3:19 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Thats the thing with mines. Since they're not actors (proximity mines), they rely on "pressure" something stepping on it. However if I set the gibimpulselimit (the pressure limit ha ha ha) too low, it'll be a impact detonated bomb, too high and it'll be a dud.

If I made a landing craft it'll be two things:
1) Mini Mobile Fortress with lasers on it.
2) Giant Mobile Fortress with lasers on it, complete with never ending drone factory.

For the generator things around the brain. I originally wanted them to be four weak spots (attachables!), then I noticed the brain shifted position in the valut, so I discarded the idea. Also if you placed the brain down, outside of the vault, you'd have an awkward thing floating in the air... So I'm going to look to Lua... Though I'm a bit skeptical about the scripting, and my knowledge of it. Basically each generator has a "invisible" circle around it, anything in the DSTech Corp group gets protection - damage reduction - when they're within the circle, their burst damage values for the entry/exit wounds change. Having all four generators intact, anything inside the vault is invincible. However the generators do not get that protection.

Bah its gonna require math (I hate math).


Sun Oct 12, 2008 5:50 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
You could try making the mines be Actors. And I dont mean AHumans, but Actors precisely. The default Brain has a good example. Use that instead of the current object and set its team to -1. Also make it have a PinStrength of 0.0001 or something like that. And when you have that set, you can make the GIL as low as you want.

Now let the "mine" that is fired or thrown be TDE/whatever and make it gib the real mine (Actor) on impact.


Heh, those mobile fortress things will be much more later when those features are possible. : p


I see, the offsets fudged up on you. Really, getting pinned actors/objects alligned inside a bunker module is just hell. I never managed to make my own large turret fit inside the complex module I made for it and I bet the same thing is with this.

Although if I were you, I'd make those 4 generators as seperate objects...
Or even better: Make a central doughnut shaped metal armor.
The 4 generators would be its attachables. The brain is just in the middle of the doughnut armor thing and visually the generators dont seem to have any connection with it.

Now the generators, that are attachables of the doughnut armor, are placed like they are now in the module and each of the generators have an energy circle that is formed around the doughnut armor. The energy circles are attachables to the generator and they are made out a really strong material. In order to reach the brain, you must first destroy all 4 generators, blow up the doughnut armor ring around the brain and then finally shoot the brain to win.

I'll make a quick picture how this will look like... hold on.


Sun Oct 12, 2008 6:13 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Quick question:
If the Imperator is a higher-end unit and has more armor than the Ferratus, why is it less expensive?


Sun Oct 12, 2008 6:20 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Alright, heres what I meant:

Image

The pink/blue dotted thing is the brain. Its a Standalone pinned object.

Around it is the doughnut armor ring. Its also a standalone object and is not related to the brain at all. Its attachables are the 4 generators.

The Yellow crosses mean that generators are the attachables of the ring.

The generators each have their own energy shield layer ring. (attachable)
The shields are alligned like that to avoid collision with other objects and thus making it impossible to that "wtf displacement glitch".



This is fully possible to make. All you need to do is to make sure the offsets will go right. You can have all the objects and shields be set to GetHitByMOs = 0 while you are testing to see if you placed them right without collisions messing up the entire thing.


Sun Oct 12, 2008 6:29 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Isn't there a program you can use to view what the offsets look like without opening CC?


Sun Oct 12, 2008 6:48 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Yeah, hold on a sec I'll upload it.
Here it is


Attachments:
File comment: Voila
OffsetEditor.rar [2.4 MiB]
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Sun Oct 12, 2008 6:50 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Hrm... Or I could just make the generators actors (actors move?) with HP. The shield is an attachable of the generator that surrounds the brain. The muzzle for the laser is somewhere outside the brain so I should not have any problem. Oh wait... If it hits the generator... I'll think about that later. But that layout lets me easily add in glow effects and "energy" shield wounds.

Or I'll make the generator's main body test material and have some kind of weak spot, like those blue lines... And reposition the laser so it shoots from the center of the room with some kind of large muzzle flash...


Sun Oct 12, 2008 8:00 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Yeah, that works too, you'll just have more actors then.
The reason of the armor ring is to make the generators be attachables and that could have MAYBE made it use less memory(maybe, I dont truly know which takes more memory/ect, an actor or an attachable. Just trying to avoid the risk of sudden brain explosion.)

As for the defence laser... I did not take that into account but still, could you make the actual turret visible since manually firing it is rather hard right now.

What I could suggest is make the generators strong enough to be able to withstand the laser's power. Or maybe you could make the laser more weaker, but make it continuous too. Like a mass laser that fires 10kg particles at a constant rate with a speed of 110 or so and have the laser's material have Bounce = 1 so you could use it to bounce of walls to hit an enemy better.


Sun Oct 12, 2008 8:31 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Or have the the shield the same material of the brain, which isn't affected by the brains laser, but it'll still be damaged by sharpness.


Sun Oct 12, 2008 8:42 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
OOOR call in Lord Tim.
Not for the bunker module, but making a scene with four control panels around the base. Control panel A is destroyed, outer ring is gone. B is destroyed, next ring is gone. All rings dissapear - You have access to the brain, or you just use Lua to unpin the brain and let it fall and smash.


Mon Oct 13, 2008 7:56 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Or maybe you have to grab it, throw it in a rocket, and return that rocket to space so you can find out how to kill the DSTech more efficiently. Then, after X amount of time, a craft comes down and gives you a special gun that totally owns them. After killing all of them, a flying hive-like ship comes down and starts dropping drones. You obviously have to kill it to win.


Mon Oct 13, 2008 8:38 pm
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Post Re: DSTech Corp (UPDATED: 10/9/08)
Sweet mother of ♥♥♥♥ this is sexy. The high-end minigun assrapes all else.

EDIT: I've tried most of the stuff in this pack, and... wow. So... much... dakka...


Mon Oct 13, 2008 8:50 pm
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