View unanswered posts | View active topics It is currently Wed Jan 15, 2025 9:42 pm



Reply to topic  [ 72 posts ]  Go to page Previous  1, 2, 3, 4, 5
 Vehincles? 
Author Message
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Vehincles?
And?
It's a vehicle with a pilot, how can you be sure whether you are controlling the mech or the pilot (hint: you can't).


Sat Oct 04, 2008 12:09 pm
Profile

Joined: Mon Aug 13, 2007 6:36 pm
Posts: 161
Reply with quote
Post Re: Vehincles?
secret_modder wrote:
Dude , pilotable mecha -> MPAM.Did you never seen that when you destroy MPAM the actor(pilot) is getting out from MPAM's gibs ?


Never happened to me, but then again the only things that kill my MPAM units are dropship gibs crushing them.

And I was thinking more along the lines of empty mecha that any coal or dummy or skeleton could get into, putting it under your control. This could also lead to mecha-jacking in missions where the AI uses mecha.


Sat Oct 04, 2008 9:36 pm
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: Vehincles?
with lua enabled weapons you could do this. It just has a key press recognizer, so that when you are wielding the "weapon"/mech, it will move when you press the keys. It could easily fire with the mouse/ aim and shoot standards because it is a weapon after all. The gun sprite would just have to be hella big. Only issue I see is with legs, there would have to be some way of simulating the movement, perhaps lua will add something, but I really suspect there is no way to make them move.


Tue Oct 07, 2008 3:16 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Vehincles?
pff more like when you press a key, your actor is removed from the scene (its instancename and HP is stored in a variable), and the sprite of the actors body and head are attached (a bit of lua work, but the head is an attachable anyway, maybe just attach the head) to the mechas body, which is now an AHuman actor under your control. if this head is destroyed, the mecha goes back to its idle state, and the corpse of your actor falls to the ground (spawned by said instancename)
when you press another key, your actor falls out, and the mecha becomes idle again.

this is assuming you can attach things with lua and that a breakwound can have lua attached.


Wed Oct 08, 2008 1:20 am
Profile WWW
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: Vehincles?
I could only see that being cool with the brain unit. No need to plug Dummies or Clones into anything.


Wed Oct 08, 2008 2:29 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Vehincles?
All we need from a 'vehicle' is a dropship like thing that can carry actors. No more problems with running out of jetpack stuff.

so it's a two-way dropship, also brain controlled.

Also, attachable hovering jetpack-like devices would rock, so even your heaviest soldiers could be airlifted in.

like this:

(___) <- Device
[ ] <- Device Claw
0
| <- Actor
^

once where they wanted, the actor could disconnect and walk off to fight.


Wed Oct 08, 2008 7:00 am
Profile
User avatar

Joined: Sun Dec 09, 2007 3:08 pm
Posts: 481
Location: Islamic Republic of Bradistan, Yorkshire, England
Reply with quote
Post Re: Vehincles?
Now that actors can be put back into craft, some form of transport vehicle is now possible. Maybe someone could make a hover-dropship, where it just hovers along the ground instead of flying about in the air. It'd have to have a decent design though, with the nozzles underneath the chassis and the door on the back, sides or top. Too bad that putting units back into a craft still counts as a loss.


Sun Nov 09, 2008 6:50 pm
Profile

Joined: Fri Jan 25, 2008 3:53 am
Posts: 65
Reply with quote
Post Re: Vehincles?
So what's preventing dropships from using weapons? I guess what I'm asking is if this is something we can request of the CC team for a future build.


Tue Nov 18, 2008 10:01 am
Profile
User avatar

Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
Reply with quote
Post Re: Vehincles?
Let's necro this thread more please.


Tue Nov 18, 2008 11:34 pm
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: Vehincles?
no kidding, every time I see it I laugh.
vehincles?
haha


Tue Nov 18, 2008 11:41 pm
Profile
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post Re: Vehincles?
Say it out loud, and you can't help but say it in either a 'what the hell?' or a deadpan 'what the ♥♥♥♥' voice. Vehincles?
Vehincles.
itt we pray for a shower of official builds, lua internet creation and laugh at awful spelling.


Tue Nov 18, 2008 11:52 pm
Profile
User avatar

Joined: Sat May 05, 2007 7:21 am
Posts: 662
Location: The Zone
Reply with quote
Post Re: Vehincles?
I wish that brains wouldn't die when you load them into craft.


Wed Nov 19, 2008 2:40 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 72 posts ]  Go to page Previous  1, 2, 3, 4, 5

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.118s | 15 Queries | GZIP : Off ]