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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Datarealms Mod Archive - Update 3
You have forgot DreadNaught from w40k.Or its converted ?
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Mon Sep 29, 2008 3:18 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Datarealms Mod Archive - Update 3
No time for uploading, and I am working on the dread ATM. It takes a while and I want to do attachables.
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Tue Sep 30, 2008 7:14 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Datarealms Mod Archive - Update 3
Heh, he wants beat GaRgAnT.And make the dread red color please.
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Tue Sep 30, 2008 2:43 pm |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: Datarealms Mod Archive - Update 3
Dunno if this is ok, but I'm looking for the old, OLD Orbital weapons, not Winterous, the Neutron bombs with the hueg grenades as markers, it also had artillery and stuff.
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Thu Oct 02, 2008 1:51 am |
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SkyGuardian
Joined: Fri Oct 03, 2008 8:31 pm Posts: 20 Location: Florida
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Re: Datarealms Mod Archive - Update 3
I guess the whole pack #3 isn't converted for build 21 since I kept getting errors. At the end I had to wipe out the whole folder and reinstall everything . *sigh*
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Fri Oct 03, 2008 11:54 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Datarealms Mod Archive - Update 3
Ouch, that's harsh. You should keep a backup.
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Mon Oct 06, 2008 6:09 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Datarealms Mod Archive - Update 3
Sorry but i can't find the DL for the Lightsaber by Piezo...
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Mon Oct 06, 2008 3:13 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Datarealms Mod Archive - Update 3
I have it...which build?
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Tue Oct 07, 2008 6:14 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Datarealms Mod Archive - Update 3
Well the fixed one...
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Tue Oct 07, 2008 6:18 pm |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Datarealms Mod Archive - Update 3
The ClamV2 wrote: Dunno if this is ok, but I'm looking for the old, OLD Orbital weapons, not Winterous, the Neutron bombs with the hueg grenades as markers, it also had artillery and stuff. Grif's Kinetics? Those are broke.
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Tue Oct 07, 2008 10:12 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Datarealms Mod Archive - Update 3
If he's talking neutron bombs and orbital designators I'm thinking Thanatos' old pack of airstrikes that totally did not rip me off. At all.
(Oh and guess what: yeah, he tried to get me to code it but had alenth do it instead)
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Tue Oct 07, 2008 11:58 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Datarealms Mod Archive - Update 3
Mine are really old, build 13 or 14. I don't think they are the right one's.
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Thu Oct 09, 2008 5:43 am |
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psythrone
Joined: Wed Apr 18, 2007 9:16 am Posts: 13 Location: Southern Sweden
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Re: Datarealms Mod Archive - Update 3
I just thought you might want to know what mods trigger the "base.rte/devices/null" error. This is just pack 1 and 2, i haven't downloaded 3
Crates.rte\Medipack.ini] Line 100 : FilePath = Base.rte/Devices/Null.bmp Line 150 : FilePath = Base.rte/Devices/Null.bmp
EX1.rte\ammo.ini] Line 61 : FilePath = Base.rte/Devices/Null.bmp
Jet-Naught.rte\Gun.ini] Line 156 : FilePath = Base.rte/Devices/Null.bmp
Lightsaber.rte\Lightsaber.ini] Line 15 : FilePath = Base.rte/Devices/Null.bmp
Lightsaber.rte\Materials_Effects.ini] Line 35 : FilePath = Base.rte/Devices/Null.bmp
Megarobot.rte\Ammo.ini] Line 106 : FilePath = Base.rte/Devices/Null.bmp
PhaD.rte\PhaseDigger.ini] Line 77 : FilePath = Base.rte/Devices/Null.bmp
Singularity.rte\Ammo.ini] Line 63 : FilePath = Base.rte/Devices/Null.bmp
Singularity.rte\Effects.ini] Line 7 : FilePath = Base.rte/Devices/Null.bmp
Just so that they can be properly ported instead of messing around in base.rte (except to reactivate clones)
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Fri Oct 10, 2008 4:43 pm |
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PriestsOfSyrinx
Joined: Sun Oct 12, 2008 7:31 am Posts: 18 Location: The post is coming from inside the house.
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Re: Datarealms Mod Archive - Update 3
Getting some problems here, anyone know what the problem is? Code: Abortion in file .\System\Reader.cpp, line 530, because:
Could not match properly in Kelas.rte\Index.rte at line 291!
The last frame has been dumped to 'abortscreen.bmp' Does that mod just not work properly, or what? EDIT: removed that mod, no problems now.
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Sun Oct 12, 2008 8:02 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Datarealms Mod Archive - Update 3
Does anyone have that mod of that faction someone made that was all communist and stuff? it had commisars and futuristic ak's
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Tue Oct 14, 2008 3:44 am |
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