Re: Level Editor and Online Play
Except my way isn't some fancy shader, every pixel of a blob of water WAS (not is) one particle of water, it doesn't compress it is just added to the mass of water. however in phun, all the individual particles are still calculated, with this method it is just one large blob that has slightly more calculations (to allow it to change it's shape/flow and break up).
I don't think it's anything like what you said. When a water particle hits a blob of water, it essentially disappears and the blob of water has an extra pixel where it was hit by the particle. And if shot it would essentially be cut where it was shot and a few of the pixels at the new edge would detach and turn into water particles (like a break wound) and spray upwards.
In the image although it says 1px = 1 water particle it means that one water particle would
add one extra pixel to the blob of water, which is NOT just a bunch of blobs together, it is one object, just one.
edit: Also I have already made fully piling, pooling water, but CC cannot handle the insane amount of physics, and cannot cope with ANY piling material, spam a load of dropships and you will see that they EAT through the ground, that happens whenever anything is pushing anything else, and that is what happens when stuff piles.