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[ 8 posts ] |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Mod Recommendation
Greetings, fellow brains!
My bunker is now suffering from the invasion of hordes of DStech robots. They have great mobility, heavily armored and armed, and have diggers that punches through anything. Man...Even Darkstorm Troopers had a hard time fighting those.
I am in search of a few products: 1. Units that can be an equal match against DStech robots 2. Powerful turrets 3. Powerful single-handed weapon that can be held with a shield 4. A powerful shield
I tried the ALL Products' Mecha. It fended off the DStechs pretty well but is there anyway to extract this unit (along with its weapons) from its modpack? So I don't need to purchase a HUGE modpack just to get that unit?
I want to purchase the above items to defend my base(hmmm, a blast-door too, maybe). I hope I can get a few recommendations of mods for the above list.
Thankyou for your assistance! Hope I survive the next attack!
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Wed Sep 24, 2008 3:32 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Mod Recommendation
For your door you might try This: viewtopic.php?f=61&t=11938Instead of turrets you could use these: viewtopic.php?f=61&t=11786these: viewtopic.php?f=61&t=10825and these: viewtopic.php?f=61&t=10987and maybe These guys: viewtopic.php?f=61&t=10928or These guys: viewtopic.php?f=61&t=11101for your strong weapons/actors/shields.
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Wed Sep 24, 2008 4:06 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mod Recommendation
Also, in future, don't make topics like this in Mods.
Something like this should go in the General Request Thread, which is a stickied topic in Mod Making.
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Wed Sep 24, 2008 4:07 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Mod Recommendation
Grif wrote: Also, in future, don't make topics like this in Mods.
Something like this should go in the General Request Thread, which is a stickied topic in Mod Making. ^What he said.^
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Wed Sep 24, 2008 4:10 am |
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CmdrTimo
Joined: Fri Jun 27, 2008 1:37 am Posts: 22 Location: Restaurant on the end of the universe.
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Re: Mod Recommendation
Siric wrote: Grif wrote: Also, in future, don't make topics like this in Mods.
Something like this should go in the General Request Thread, which is a stickied topic in Mod Making. ^What he said.^ ^What he said said^
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Wed Sep 24, 2008 4:15 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Mod Recommendation
Let's just jam this in General for now. Stay civil and all that.
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Wed Sep 24, 2008 4:30 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mod Recommendation
Ha ha thanks guys.
I've tried the blastdoor, it's nearly indestructable. However, the mechanisms inside the door is fragile and easily breaks. Well, I'm complaining to no one.
But still thanks guys!
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Wed Sep 24, 2008 8:56 am |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Mod Recommendation
AAL MPAM should slaughter anything in its path if you're even halfway decent at the game. Its energy sword cuts through Test, FFS.
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Fri Oct 03, 2008 3:48 am |
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