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 -Klone Soccer V2.0- ))Gamemode (REUPLOAD) 
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Oh, uh. P.S. I never got around to making it so that if you did play single player, the clones would automatically go to the goal. Unless you uncommented that, numgun... In which case, they do. I had it commented, because I didn't like the idea that your own guys would go after the goal.


Wed Oct 01, 2008 2:48 am
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Post Re: -KLONE SOCCER- ))Gamemode
Sweet gamemode numgun, I think this just got me re-interested in CC again. (Was kind of expecting it to happen when the next build came out.) The only thing I would recommend would be a different level with a more maze like interior, possibly with traps.....*/me has a huge idea. (I'll post it soon)* ANYWAY.... That way it takes slightly long to get to the goal. Also, WITHOUT A DOUBT, you HAVE to make it 3 clone or more teams, and up the timer to ATLEAST 15 minutes. I could do it myself,...but then it wouldn't be much of a contribution to YOUR gamemode.


Wed Oct 01, 2008 3:29 am
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Post Re: -KLONE SOCCER- ))Gamemode
I love you even more, and Data should get Mr Make'em: Lord Tim.

It's like when I got Multiwinian!


Wed Oct 01, 2008 4:26 am
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Post Re: -KLONE SOCCER- ))Gamemode
Lord Tim wrote:
Oh, uh. P.S. I never got around to making it so that if you did play single player, the clones would automatically go to the goal. Unless you uncommented that, numgun... In which case, they do. I had it commented, because I didn't like the idea that your own guys would go after the goal.

Aw dang! I was gonna do that today. (you probably did it better anyway...)

Edit: I can't find the code, did numgun erase it? I wanted to do some tweaking...


Last edited by Roon3 on Wed Oct 01, 2008 6:58 am, edited 1 time in total.



Wed Oct 01, 2008 6:26 am
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Post Re: -KLONE SOCCER- ))Gamemode
There was one thing I noticed, you can buy guys.

Some pics of the Guy who flew in:
    Image
    Image

    Image
    True Story, the explosion of guy one launched the pilot into the wall and took 50 health and then the head trauma made his helmet explode and the shrapnel made him bleed to death, while guy two died of being in the way of the explosion and the pilot.
      PS: PB'D = Point Blank Slammed; very deadly to both ends, yet effective.


Wed Oct 01, 2008 6:49 am
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Post Re: -KLONE SOCCER- ))Gamemode
Lord Tim wrote:
Oh, uh. P.S. I never got around to making it so that if you did play single player, the clones would automatically go to the goal. Unless you uncommented that, numgun... In which case, they do. I had it commented, because I didn't like the idea that your own guys would go after the goal.


Oh? o_ó
I didnt change the Lua file at all.

Its probably the invisible brains at the bottom of the goal pits that makes the clones go to it. (I made a special invisible brain and placed it in both goals so the AI would go to it : p)
And I actually intended it to be that way so while youre moving one of your clones, the AI slowly advances on its own. It keeps the gameplay more alive.


Wed Oct 01, 2008 7:21 am
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Post Re: -KLONE SOCCER- ))Gamemode
I genuinely like this map. It's pretty awesome. Now I all have to do is buy the game and play for the full time.


Wed Oct 01, 2008 12:34 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Ultric wrote:
I genuinely like this map. It's pretty awesome. Now I all have to do is buy the game and play for the full time.

No, he put in a time limit like real life games, and to actually play it you need to select it from Campaign mode.


Wed Oct 01, 2008 3:58 pm
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Post Re: -KLONE SOCCER- ))Gamemode
I suppose that works too, actually. Probably better than the current hardcoded Go-To AI code.

If you want to try it with the other AI, uncomment the 2 lines in each player's respawn code. Looks like this:

Code:
      --newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
      --newplayer.AIMODE = 3


Lines 155 and 191.


Wed Oct 01, 2008 11:25 pm
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Post Re: -KLONE SOCCER- ))Gamemode
This looks like fun, I'm going to download it, try it out, and probably make my own map (I like mapping, I just don't like releasing ;) )

That's odd, I can't open the .rar
It says that it 'is not a valid RAR file'.

Fuuck? :roll:


Thu Oct 02, 2008 1:22 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Hey Tim is P1GivePistol in caps or lower case, I did this:

Code:
      local newplayer = CreateAHuman("Soldier Heavy")
      newplayer.Team = Activity.TEAM_1
      if(p1score >= 1) then
         newplayer:AddAIWaypoint(p1givepistol:GetRandomPoint())
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      end


And it gave the nil value error (I tried both caps and non caps) if the caps is not the problem can you correct whatever it is please? (I was trying to get actors to go to the weapon areas whenever possible)


Thu Oct 02, 2008 7:02 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Foa wrote:
Ultric wrote:
I genuinely like this map. It's pretty awesome. Now I all have to do is buy the game and play for the full time.

No, he put in a time limit like real life games, and to actually play it you need to select it from Campaign mode.

That's what I meant, but the trial time expires before that, so...


Thu Oct 02, 2008 7:17 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Can someone upload this somewhere else because it is not working for me.


Thu Oct 02, 2008 8:07 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Roon3 wrote:
Hey Tim is P1GivePistol in caps or lower case, I did this:

Code:
      local newplayer = CreateAHuman("Soldier Heavy")
      newplayer.Team = Activity.TEAM_1
      if(p1score >= 1) then
         newplayer:AddAIWaypoint(p1givepistol:GetRandomPoint())
         newplayer:AddAIWaypoint(p1scorearea:GetRandomPoint())
         newplayer.AIMODE = 3
      end


And it gave the nil value error (I tried both caps and non caps) if the caps is not the problem can you correct whatever it is please? (I was trying to get actors to go to the weapon areas whenever possible)


For just the score area, I made a variable to get to it quickly. There isn't one for the give areas. You have to use

Code:
SceneMan.Scene:GetArea("P1GivePistol"):GetRandomPoint()


Or you can make your own variable, and do

Code:
p1givepistol = SceneMan.Scene:GetArea("P1GivePistol")


And then you'll be able to do that the same way.


Thu Oct 02, 2008 9:27 pm
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Post Re: -KLONE SOCCER- ))Gamemode
Thanks Tim!
Well I wasted ten minutes of my life so the AI will pick up weapons, replace the attached file with your old KloneSoccer.Lua

Attachment:
KloneSoccer.zip


Fri Oct 03, 2008 11:11 am
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