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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: PhysX in CC?
NeoSeeker wrote: Why invest resources in developing a seperate version that utilizes the physics processor when not that many people can take advantage of it anyways? Exactly. A Mac version is way more important than a PhysX-enabled version.
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Fri Sep 26, 2008 1:31 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: PhysX in CC?
Or alt firing modes..
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Sat Sep 27, 2008 3:25 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: PhysX in CC?
Well that's the thing: recent CUDA developments have opened up intense physics processing to anyone with a recent (w/i the last 2 years) graphics card from either major developer (It's been ported to ATI cards). You can download nVidia's recent demos and checked them out; runs buttery smooth on my 8800.
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Sat Sep 27, 2008 4:31 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: PhysX in CC?
Will it run on my x1600 agp pro?
I bought it around 2 years ago.
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Sat Sep 27, 2008 4:39 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: PhysX in CC?
I'm gonna go with no, haha.
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Sat Sep 27, 2008 1:28 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: PhysX in CC?
What. They never told me about catalyst coming with that. I'm sure it'd all run better on my 4870 though.
ati does not have physx you liar I SHOULD CALL THE PO-LICE
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Sat Sep 27, 2008 3:30 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: PhysX in CC?
Actually, sounds like the guy got it running on a 1950, so you might be in luck. http://gpgpu.org/forums/viewtopic.php?t=4139Sorry, wrong source. http://www.tomshardware.com/news/nvidia ... ,5764.html
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Sun Sep 28, 2008 4:07 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: PhysX in CC?
I mean, i'm just using myself as the standard user with the average specs of the forum, not just because I can use it. But if I can use it, then by all means, Data shouldn't put it way high up on the list, but putting some priority to it wouldn't be a stupid move.
Because this is basically using a component that is useless to CC and using it to process physics separately from the cpu.
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Sun Sep 28, 2008 6:16 am |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: PhysX in CC?
So? You can't download them. I don't see your point. By the way CC doesn't even use graphics card acceleration so PhysX is pretty much completely out of the question.
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Mon Sep 29, 2008 12:40 am |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: PhysX in CC?
Daman, do you have to nay-say (without regard to accuracy) everything? I don't see how it's constructive to the discussion; even assumed accurate it's beside the point. If you have an nVidia card you can check out the demos right now, if you have an ATI card, it's a reasonable assumption that it will be long-successfully-ported by the time any games are using the technology. It's not as if we're expecting Data to look and this and rewrite his entire code in one evening, its just to discuss the practicality of such a move.
When build 1.0 is ready, it seems like a reasonable idea if you could gain extra performance from such a move. Maturation of development tools would also be a plus. I can't imagine it'd be too difficult to port CC's physics engine to a dedicated language, considering CC's function (physics-wise) is biased towards realism; it's likely the same calculations.
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Mon Sep 29, 2008 1:02 am |
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