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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Exalion wrote: Wow, I'm still skeptical, no doubt we'll find out next build. Good work, numgun. IF YOU UNBALANCE THE ACTUAL GAME I'LL TEAR YOU A NEW ARSEHOLE! Made my day. But just to say this now, everything I make is secret until Data releases or announces it. So dont PM me on stuff like what I´m currently doing for CC or anything that is related with the making of CC from me nor capnbubs, Data will tell if he wants. Made an agreement on that. Btw epic 2 page topic boost.
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Thu Sep 25, 2008 5:17 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
There's not really anything anonymous about it, data made it perfectly clear that you're making game content. However it means that the AAL faction WILL become a lot more balanced , and now we won't get a final version of the crobos for ages :0! I don't like the AAL stuff for one reason, pure pwnage... when you have little chance of being killed it's not fun at all. I don't care if I can make an activity to compensate, I shouldn't have to. I play the tutorial bunker in skirmish, it's a lot more fun.
Last edited by robolee on Thu Sep 25, 2008 7:51 pm, edited 1 time in total.
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Thu Sep 25, 2008 5:48 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
I gotta admit, this turn of events is a bit startling. Though I was kinda wondering if Data and Prom maybe wanted more manpower, considering it was just two people working on a rather complex game.
Well, I won't be complaining about the possible future of AAL anymore, now that the subject has been given proper attention.
Now I'm overtaken with a few more questions... but they aren't necessarily for this topic.
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Thu Sep 25, 2008 6:34 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Are you still think about the raping round-shaped boss thing I suggested long ago? Btw, awesome mod Finally I can play without epic lag
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Thu Sep 25, 2008 7:45 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Darlos9D wrote: I gotta admit, this turn of events is a bit startling. Though I was kinda wondering if Data and Prom maybe wanted more manpower, considering it was just two people working on a rather complex game. Hell, just PM him and ask. Your skills are really high with modding among bubs and me so we would make a great team. If you want, I can give a word that you want to join and say that youre awesome. We'll get the stuff get done much faster this way! : D @ Jox: Nah, ever since I realized what I'm gonna make AAL be, I decided to cancel that since its not really worth it. But dont worry, AAL wont be left without superweapons. And not just one either heheh.
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Thu Sep 25, 2008 8:32 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Well, there we go. "This is my son, with who I am well pleased." I guess I'm not Thomas anymore. This will end either poorly, or so incredibly well that I'll start using windows again.
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Thu Sep 25, 2008 9:07 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Exalion wrote: IF YOU UNBALANCE THE ACTUAL GAME I'LL TEAR YOU A NEW ARSEHOLE! It's already unbalanced. Dummies don't bleed, can resist impact, and are light enough to fly around better then the other vanilla actors.
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Thu Sep 25, 2008 9:20 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
numgun wrote: But just to say this now, everything I make is secret until Data releases or announces it. So dont PM me on stuff like what I´m currently doing for CC or anything that is related with the making of CC from me nor capnbubs, Data will tell if he wants. Made an agreement on that.
Btw epic 2 page topic boost. Well, congratulations.. DRL Developer! Now, back on topic everyone.
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Thu Sep 25, 2008 9:31 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
You're getting rid of the pilot shotgun!? But it worked so well!
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Thu Sep 25, 2008 10:01 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Dal wrote: You're getting rid of the pilot shotgun!? But it worked so well! I hope it resurfaces as an in-game unlockable, it'll probably be a 'Shotgun+'.
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Fri Sep 26, 2008 2:15 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Foa wrote: Dal wrote: You're getting rid of the pilot shotgun!? But it worked so well! I hope it resurfaces as an in-game unlockable, it'll probably be a 'Shotgun+'. That was just a slightly beefed default shotgun. The TER will be the primary weapon and also I'm thinking of a stunning sidearm gun that can be mostly used for knocking stuff out of hands or just stun people. Maybe even a door hacking feature might be included with it.
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Fri Sep 26, 2008 9:04 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Hey numgun. Anyways, v2 is cool. Very awesome indeed.
Also, congrats on you and capnbubs being DRL developers. I'm back BTW.
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Fri Sep 26, 2008 8:54 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
numgun wrote: Foa wrote: Dal wrote: You're getting rid of the pilot shotgun!? But it worked so well! I hope it resurfaces as an in-game unlockable, it'll probably be a 'Shotgun+'. That was just a slightly beefed default shotgun. The TER will be the primary weapon and also I'm thinking of a stunning sidearm gun that can be mostly used for knocking stuff out of hands or just stun people. Maybe even a door hacking feature might be included with it. Yay, stunguns, I hope when you get shot with it, you fly off limbs a flailing like a tossed ragdoll!
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Fri Sep 26, 2008 11:37 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
The sooner you can spawn ragdolls (bypassing the actor part) the better. RAGDOLL CANNON AWAY!
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Sat Sep 27, 2008 8:04 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Winterous wrote: The sooner you can spawn ragdolls (bypassing the actor part) the better. RAGDOLL CANNON AWAY! You know you could shoot an actor with one health then on the tracer make it a bullet that will precisely kill the actor with no gibbing...
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Sat Sep 27, 2008 8:56 am |
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