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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Modding questions !!!  
					
						Can i add an actor (turret) as attachable on a dropship , so 1 person can control dropship and 2 controls turret.Is it possible ? 
					
							
  
							
    							Last edited by grenade on Thu Sep 25, 2008 7:52 am, edited 2 times in total. 
    						 
						
  
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			| Wed Sep 24, 2008 1:45 pm | 
			
				
					 
					
					 
				  
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				 ProjektODIN 
				Banned 
				
					 Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
				 
				 
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				  Re: How to make things glow ?  
					
						I think the thread you are looking for is  here 
					
  
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			| Wed Sep 24, 2008 3:45 pm | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: How to make better damage for a sniper rifle  ?  
					
						Up the particle count and minimize separation in the round definition, zero particle spread range in the device definition. For a one-hit-kill on a coalition (no helmet), make it like 10 0.1Kg particles, 0 separation, 0 particle spread. 
					
  
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			| Wed Sep 24, 2008 8:31 pm | 
			
				
					 
					
					 
				  
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				 Thoughtprocess 
				
				
					 Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
				 
				 
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				  Re: How to make better damage for a sniper rifle  ?  
					
						Yeah sharpness really only changes its piercing ability. Try changing Mass or ParticleCount, like Duh said. Only problem with changing mass is if its too high you'll gib yourself. 
					
  
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			| Wed Sep 24, 2008 10:01 pm | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: How to make better damage for a sniper rifle  ?  
					
						Thoughtprocess wrote: Only problem with changing mass is if its too high you'll gib yourself. And cause massive terrain damage. I would stick with particles of 0.1kg or so, and fire speeds of something around 140-160. Then you can let sharpness do it's thing for you, avoiding pinholing the rock while easily killing the coalition in front of it.  
					
  
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			| Thu Sep 25, 2008 1:12 am | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: How to make better damage for a sniper rifle  ?  
					
						If you make the separation fairly high you can have cool effects. Like headshotting 3 people in a row    
					
  
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			| Thu Sep 25, 2008 3:45 am | 
			
				
					 
					
					 
				  
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				 grenade 
				
				
					 Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
				 
				 
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				  Re: How to make better damage for a sniper rifle  ?  
					
						Thx !!!....................... OMG a BUG !!!! 
					
  
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			| Thu Sep 25, 2008 6:44 am | 
			
				
					 
					
					 
				  
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				 Duh102 
				happy carebear mom 
				
					 Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
				 
				 
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				  Re: Modding questions !!!  
					
						I spot a sprite out of palette... 
					
  
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			| Thu Sep 25, 2008 11:28 am | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: Modding questions !!!  
					
						Either that or someone sneezed and launched a booger. 
					
  
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			| Thu Sep 25, 2008 11:40 am | 
			
				
					 
					
					 
				  
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				 Thoughtprocess 
				
				
					 Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
				 
				 
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				  Re: Modding questions !!!  
					
						Duh102 wrote: I spot a sprite out of palette... Definitely. Resize palette.bmp to the size of the screwed up sprite, paste sprite in there, save over your sprite. (and don't overwrite palette.bmp) grenade wrote: Can i add an actor (turret) as attachable on a dropship , so 1 person can control dropship and 2 controls turret.Is it possible ? No, it's not really possible to control turrets on dropships. Some hava tried emitting actors, or attaching emitters to the dropship doors, but turrets on dropships aren't directly controllable.  
					
  
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			| Thu Sep 25, 2008 12:51 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Modding questions !!!  
					
						Possibly with Lua, you might be able to do craft turrets. But it would be rather complicated coding. Something along the lines of: Code: If <craft> exists, make <actor> at <coordinates> Onstep (frame, whatever), move <actor> to <craft +x,y> facing <direction> Woo, Lua skillz!     
					
  
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			| Thu Sep 25, 2008 1:57 pm | 
			
				
					 
					
					 
				  
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				 ProjektODIN 
				Banned 
				
					 Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
				 
				 
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				  Re: Modding questions !!!  
					
						Winterous wrote: Woo, Lua skillz!     Yeah! Pseudocode means I know languages!  
					
  
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			| Thu Sep 25, 2008 2:19 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Modding questions !!!  
					
						That was the joke. 
					
  
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			| Fri Sep 26, 2008 5:23 am | 
			
				
					 
					
					 
				  
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				 ProjektODIN 
				Banned 
				
					 Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
				 
				 
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				  Re: Modding questions !!!  
					
						Winterous wrote: That was the joke.  Its a joke now that I've called you out on it--but I'm sure originally you were patting yourself on the back for your genius.  
					
  
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			| Fri Sep 26, 2008 1:35 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: Modding questions !!!  
					
						O_o I'm not even sure if you're being serious.
  But knowing your history, you are; in which case ♥♥♥♥ you.
  Enough arguing, drop it. 
					
  
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			| Sat Sep 27, 2008 8:06 am | 
			
				
					 
					
					 
				  
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