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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Content looks OK; backstory's not worth mentioning; concept is promising if difficult; actor is pretty chubby under his helmet. Ah well, good luck and hope to see it soon.
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Mon Sep 22, 2008 9:55 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I don't like the mercenary's face, but everything else looks great.
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Mon Sep 22, 2008 9:59 pm |
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maddog321
Joined: Sun Aug 31, 2008 5:10 am Posts: 106
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I really like the looks of this mod. Is there, by any chance, you could release a beta of this mod anytime soon? Please?
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Tue Sep 23, 2008 3:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
the "merc" looks ugly as sin under his helmet. and im not sure about how the feet looked in the first one, but in the jetpack one they looked fine. looking like it could use a little more tweaking, but overall (especially the jet) awesome as hell. nice design on the armour too. maybe make the muzzleflash a little smaller. just being picky, i really like how this looks, bar his face
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Tue Sep 23, 2008 6:35 am |
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Subiw
Joined: Sat Mar 01, 2008 10:12 pm Posts: 202 Location: Elsewhere
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Looks awesome, can't wait. The legs look like they need to be moved in just a tad, unless that's just a fluke you have there on the OP.
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Wed Sep 24, 2008 3:51 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I just hope there is going to be a repelling weapon, heh, there goes Bob over head, as a bloody cloud of gore. I want the possible increase amount of Lua Bind to allow for disease, and proximity explosives.
You use the Repeller on Bob's upper torso. The force launches him away. He slams into a wall and explodes into a pile of gore. You struck him down.
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Wed Sep 24, 2008 6:35 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I LOVED ballistic weapons mod, glad to know you have taste numgun! this looks great. backstory is awful, the end especially. Why don't you change it to the armed forces using these weapons were shut down by their respective governments after the war, so split off to form the mercenary union thing. just a slight tweak but less 'we had nothing better to do! ' I'm liking the sprites so far. As for gore effects, how about a different, specialised, wound for every limb and attachable. so if you shoot him in the head it looks different to a shot in the leg, etc.
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Wed Sep 24, 2008 10:30 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Brace for epic numgun mod again
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Wed Sep 24, 2008 3:47 pm |
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Creeding
Joined: Sat Sep 13, 2008 8:38 pm Posts: 28 Location: Oxford
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: Creeding wrote: WoW,this make all my stuff look like carp Carp? sorry ment Crap ...hopes thats not bannable...
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Wed Sep 24, 2008 4:07 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Exalion wrote: backstory is awful, the end especially. Why don't you change it to the armed forces using these weapons were shut down by their respective governments after the war, so split off to form the mercenary union thing. just a slight tweak but less 'we had nothing better to do! ' Or anything else. Numgun- weakest point is story, on everything you've done. I'd prefer no backstory to one that doesn't really make sense.
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Wed Sep 24, 2008 9:13 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
♥♥♥♥, DEATHMATCH?! I want this now.
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Wed Sep 24, 2008 9:32 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
war_man333 wrote: ♥♥♥♥, DEATHMATCH?! I want this now. Defend/Infiltrate mode? " Oh noes he entered The Zone, * Instagibbed AND LOSE * "
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Thu Sep 25, 2008 2:16 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I want Deathmatch. That's why this mod will be good.
And just because you're employed by Data doesn't mean you are allowed to stop modding!
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Thu Sep 25, 2008 10:57 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
war_man333 wrote: crap, DEATHMATCH?! I want this now. Holy crap, a gamemode that already fundamentally exists? Holy crap!
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Thu Sep 25, 2008 2:24 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Exalion wrote: I want Deathmatch. That's why this mod will be good.
And just because you're employed by Data doesn't mean you are allowed to stop modding! Well, this is the one project besides the CC stuff I am making. I've been working on this long ago before Data even contacted me and I really wanted something like this in CC for a long time now. And this mod is partially a tribute to the runestorm guys because I LOVE Ballistic Weapons myself really much. Btw I've already made alot of stuff inspired by BW. Laser-tripmine were based of the FP9, The "Avenger" shotgun was based of the M763 shotgun. The flamer's vulnurable tank idea came from BW aswell. @ ODIN: It will be Quake style DM. This means you only control a single mercenary during the entire match. Also I shrinked the mercs head and it looks better now. I gave him an ear too so his head doesnt look so blocky no more. And on top of that I gave him a fuzzy hair! : D
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Thu Sep 25, 2008 5:27 pm |
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