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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Map Pack 3 v1.0
I have been played with these some more and I gotta say this is the best content on the forum, my favorite are probably the earth ones. (ships are sooooooo awesome)
You have convinced me too buy CC!
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Tue Sep 16, 2008 6:45 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
Glad you like them. Ps: Whoo! Data, where are my free Data Realms shares?
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Tue Sep 16, 2008 6:54 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Map Pack 3 v1.0
Nice pack, man. I haven't been through all of them yet.
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Wed Sep 17, 2008 1:52 pm |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Map Pack 3 v1.0
I no longer care about the threat of raccoons. That damn filled concrete two is acting up. Do you have any idea to fix? Cause I have tried commenting out the maps with it, but that failed.
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Fri Sep 19, 2008 4:14 am |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: Map Pack 3 v1.0
Blue-Clone-Ninja wrote: I no longer care about the threat of raccoons. That damn filled concrete two is acting up. Do you have any idea to fix? Cause I have tried commenting out the maps with it, but that failed. Did you read the readme?
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Fri Sep 19, 2008 5:49 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Map Pack 3 v1.0
alaifain wrote: Blue-Clone-Ninja wrote: I no longer care about the threat of raccoons. That damn filled concrete two is acting up. Do you have any idea to fix? Cause I have tried commenting out the maps with it, but that failed. Did you read the readme? The raccoons have been released. And it seems DL'ers aren't going to read the easy instructions.
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Fri Sep 19, 2008 5:56 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
*Releases raccoons* Foa wrote: And it seems DL'ers aren't going to read the easy instructions. Yeah, very unfortunate, but I have decided that this will be their problem. Really, people. It takes one minute to read the readme and several seconds to add the line to the scenes.ini in your base.rte folder.
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Fri Sep 19, 2008 6:48 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Map Pack 3 v1.0
*Shakes magic glass sphere*
"DO EET PEEPUL"
... Pretty much. Map pack is still lé fantastique. If that's even a word. Also, i wuvs it when the large fuel tanks explode. So... Much... Delicious... Fire...
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Fri Sep 19, 2008 11:53 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Map Pack 3 v1.0
Shook wrote: So... Much... Delicious... Fire... I agree! Now add some more tanks >:D
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Sat Sep 20, 2008 3:18 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Map Pack 3 v1.0
Requisite wrote: I really like these maps, but they're in constant slow-mo. My computer sucks. ctrl+0 then press 1/2 until you get a playable rate. turn postprocessing and postpixel glow off. adjust deltatime and realtosimcap in extreme circumstances. and for gods sake dont play in a larger resolution if you lag in VGA. all the options are found in settings.ini in base.rte/ got that? good. anyway, SPLOSIONS! i love the dynamic options the tanks give, make more things like this. like dislodgable rocks above tunnels and walls of metal attachables.
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Sat Sep 20, 2008 4:13 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Map Pack 3 v1.0
Duh102 wrote: Shook wrote: So... Much... Delicious... Fire... I agree! Now add some more tanks >:D I still want MOAR breakable things!
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Sat Sep 20, 2008 6:36 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Map Pack 3 v1.0
That readme is not easy to find! I usually expect readmes in the folders themselves...
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Sat Sep 20, 2008 11:52 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
Well, there were some hints in the first post. *recalls raccoons*
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Sat Sep 20, 2008 11:56 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Map Pack 3 v1.0
I had an idea for the pop machine... what if you made the cans that come out (instead of bursting right away) have an emitter attached to them that makes them go all over the place and can be shot, and then just turn into terrain instead of breaking. You could still have the colored pop go everywhere when the machine breaks though.
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Sun Sep 21, 2008 2:27 am |
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Blue-Clone-Ninja
Joined: Wed Jul 18, 2007 10:19 am Posts: 142 Location: Somewhere being an dumbass.
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Re: Map Pack 3 v1.0
But he didn't make it.
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Sun Sep 21, 2008 3:02 am |
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