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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Whitebot Actors
most mods should work. for a higher success rate (from what ive read, every mod ive ever used has worked flawlessly) use winrar to unpack rather than the windows program
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Sun Sep 07, 2008 5:21 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Whitebot Actors
I actually enjoy this mod, it's well sprited and the units are nice looking. I found the gun to be more useful after some personal editing though.
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Sun Sep 07, 2008 6:12 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Is there something i need to tweak with the weapon? Or do you just like to have an instagib setup
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Sun Sep 07, 2008 7:13 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Geti wrote: most mods should work. for a higher success rate (from what ive read, every mod ive ever used has worked flawlessly) use winrar to unpack rather than the windows program I recommend 7Zip.. its completely free and somehow it manages to successfully extract things commercial one's constantly CNC error on. Its saved me a couple of times.
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Sun Sep 07, 2008 7:28 am |
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gulstaff
Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
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Re: Whitebot Actors
im having trouble about whitebot/devices/something at line 2...any halp?
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Fri Sep 12, 2008 2:18 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Whitebot Actors
Using build 21?
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Fri Sep 12, 2008 2:24 pm |
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gulstaff
Joined: Fri Sep 12, 2008 2:13 pm Posts: 51 Location: Not so sure...
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Re: Whitebot Actors
Gotcha! wrote: Using build 21? B20
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Sat Sep 13, 2008 3:03 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Whitebot Actors
WELL THERES YOUR PROBLEM
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Sat Sep 13, 2008 9:08 am |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Whitebot Actors
We need that brainbot! That cool white brain mecha!
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Sat Sep 13, 2008 4:51 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Whitebot Actors
Look's very cool. Btw do anybody know where you can get C1 Coalition Assault mech from the intro (if there is one). I saw picture lately of it but I can't find again. That would fit perrrfectly with these.
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Mon Sep 15, 2008 8:17 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Whitebot Actors
I believe this is it.It wouldn't really fit though, seeing as that it is a coalition unit.
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Mon Sep 15, 2008 9:07 pm |
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Creeding
Joined: Sat Sep 13, 2008 8:38 pm Posts: 28 Location: Oxford
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Re: Whitebot Actors
Nova wrote: My attempt at a 'balanced' energy weapon.. Any suggestions? possibliy a take on the Tau pulse rifle? edit: you were asking for a suggestion for a gun yes?
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Mon Sep 15, 2008 10:01 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Whitebot Actors
thx requisite.. For that fitting I think the cc story it self.
Offtopic to ontopic, whitebot dropship would be cool..
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Tue Sep 16, 2008 6:11 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Whitebot Actors
Taken from the wiki: Quote: Whitebots
The Whitebots represent a somewhat elite faction. The current dropship and rocket belong to the Whitebot faction. They also have the brainmech.
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Tue Sep 16, 2008 6:49 pm |
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teh somebody
Joined: Sun Aug 31, 2008 5:22 pm Posts: 156 Location: Finland
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Re: Whitebot Actors
Crap... But the drophip at the intro looked bit smoother so any tiny possibelities for a smooth dropship?? I think the actors should have bit shorter legs and hands and they should have their own digger device
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Tue Sep 16, 2008 8:10 pm |
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