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 Whitebot Actors 
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Whitebot Actors
most mods should work. for a higher success rate (from what ive read, every mod ive ever used has worked flawlessly) use winrar to unpack rather than the windows program


Sun Sep 07, 2008 5:21 am
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Whitebot Actors
I actually enjoy this mod, it's well sprited and the units are nice looking. I found the gun to be more useful after some personal editing though.


Sun Sep 07, 2008 6:12 am
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Joined: Mon Sep 01, 2008 5:44 am
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Location: 1001011101<Here>01101110
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Post Re: Whitebot Actors
Is there something i need to tweak with the weapon?
Or do you just like to have an instagib setup :roll:


Sun Sep 07, 2008 7:13 am
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Joined: Mon Sep 01, 2008 5:44 am
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Post Re: Whitebot Actors
Geti wrote:
most mods should work. for a higher success rate (from what ive read, every mod ive ever used has worked flawlessly) use winrar to unpack rather than the windows program


I recommend 7Zip.. its completely free and somehow it manages to successfully extract things commercial one's constantly CNC error on. Its saved me a couple of times.


Sun Sep 07, 2008 7:28 am
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Joined: Fri Sep 12, 2008 2:13 pm
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Post Re: Whitebot Actors
im having trouble about whitebot/devices/something at line 2...any halp? :???:


Fri Sep 12, 2008 2:18 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Whitebot Actors
Using build 21?


Fri Sep 12, 2008 2:24 pm
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Joined: Fri Sep 12, 2008 2:13 pm
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Post Re: Whitebot Actors
Gotcha! wrote:
Using build 21?



B20 :sad:


Sat Sep 13, 2008 3:03 am
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Whitebot Actors
WELL THERES YOUR PROBLEM


Sat Sep 13, 2008 9:08 am
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Joined: Fri Aug 15, 2008 6:17 pm
Posts: 318
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Post Re: Whitebot Actors
We need that brainbot! That cool white brain mecha!


Sat Sep 13, 2008 4:51 pm
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Joined: Sun Aug 31, 2008 5:22 pm
Posts: 156
Location: Finland
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Post Re: Whitebot Actors
Look's very cool.

Btw do anybody know where you can get C1 Coalition Assault mech from the intro (if there is one).
I saw picture lately of it but I can't find again. :-( That would fit perrrfectly with these.


Mon Sep 15, 2008 8:17 pm
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Whitebot Actors
I believe this is it.

It wouldn't really fit though, seeing as that it is a coalition unit.


Mon Sep 15, 2008 9:07 pm
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Joined: Sat Sep 13, 2008 8:38 pm
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Location: Oxford
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Post Re: Whitebot Actors
Nova wrote:
My attempt at a 'balanced' energy weapon.. Any suggestions?


possibliy a take on the Tau pulse rifle?

edit: you were asking for a suggestion for a gun yes?


Mon Sep 15, 2008 10:01 pm
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Joined: Sun Aug 31, 2008 5:22 pm
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Location: Finland
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Post Re: Whitebot Actors
thx requisite.. For that fitting I think the cc story it self.

Offtopic to ontopic, whitebot dropship would be cool..


Tue Sep 16, 2008 6:11 pm
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Whitebot Actors
Taken from the wiki:

Quote:
Whitebots

The Whitebots represent a somewhat elite faction. The current dropship and rocket belong to the Whitebot faction. They also have the brainmech.


Tue Sep 16, 2008 6:49 pm
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Joined: Sun Aug 31, 2008 5:22 pm
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Location: Finland
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Post Re: Whitebot Actors
Crap... But the drophip at the intro looked bit smoother so any tiny possibelities for a smooth dropship?? :-(

I think the actors should have bit shorter legs and hands and they should have their own digger device


Tue Sep 16, 2008 8:10 pm
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