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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Scenes Question Center
Ha, I know this one. There is a only on surface variable. With grass it is set to 1, boulders it isn't.
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Wed Aug 06, 2008 5:38 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Scenes Question Center
Is it possible to make a map where you're the attacking faction while the AI defend?
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Wed Sep 10, 2008 2:06 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Scenes Question Center
Would replacing the ground with non-moving doors cause a map to lag a lot? Because that would be awesome for making a fully destructible space ship that doesn't just get dug through like dirt.
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Mon Sep 15, 2008 12:26 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Scenes Question Center
Placing lots of doors and mosrotatings will lag the map immensely from what I found out. I always keep the door-count to an absolute minimum and use mosrotatings (interactive objects) sparingly.
@NeoSeeker: Should be possible with lua. One guy already made a map like that.
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Mon Sep 15, 2008 1:21 pm |
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