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 Water? 
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Joined: Sat Sep 13, 2008 8:38 pm
Posts: 28
Location: Oxford
Post Water?
Hay, im curios to know if you will be implamenting water onto the game ^^, i think it mite be a nice touch. :grin:


Sun Sep 14, 2008 4:33 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
Post Re: Water?
Nope, it would lag way too much.

We're trying it ourselves, but don't hold your breath for anything more than a playpen of balls.


Sun Sep 14, 2008 4:39 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
Post Re: Water?
Water's been done before, if I remember correctly.


Sun Sep 14, 2008 4:46 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
Post Re: Water?
Morbo!!! wrote:
Water's been done before, if I remember correctly.

Guess what? You remember wrong.


Sun Sep 14, 2008 4:47 pm
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Joined: Sat Sep 13, 2008 8:38 pm
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Location: Oxford
Post Re: Water?
rly? dam :( ,there gose me plan of makeing a 2fort map or island castels...or enyhting else with 2 bases.

edit: that are on the ground"
edit2: and that are separated by water"


Sun Sep 14, 2008 4:56 pm
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Joined: Tue Aug 14, 2007 2:53 pm
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Location: Black Mesa Research Facility
Post Re: Water?
Plenty of people have created dual-fortress maps fine without water. You dont need liquid in maps.


Sun Sep 14, 2008 5:07 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Water?
CommanderCool wrote:
Plenty of people have created dual-fortress maps fine without water. You dont need liquid in maps.

An example is Gotcha's MAPPACK 3 v1.0...

Large fortresses, not enough diversity of breakable things; I want more breakable doodads.


Sun Sep 14, 2008 5:49 pm
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Joined: Sat Sep 13, 2008 8:38 pm
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Location: Oxford
Post Re: Water?
but thats why i needed water, to make a uniqe map wite 2 baces ^^ (great for mutiplayer)


Sun Sep 14, 2008 5:56 pm
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Joined: Sat Jun 30, 2007 4:39 am
Posts: 521
Post Re: Water?
No, it is not likely that dynamic water will be implemented in Cortex Command.

We already have some modding guys making not-so-dynamic water using Lua scripts in areas, might want to look around a bit for it.

I'm going to lock this for two reasons. One is there are already other topics on this, and two being that these things tend to devolve into screaming on who knows about computers best.

Also, I suggest you keep a spellchecking program to aid you in posting.


Sun Sep 14, 2008 6:29 pm
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