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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Fri Mar 02, 2007 6:59 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Actually, i remember you posting an image of that mech when you first started the MPAM. the first version was the colour too.

Nice work, and I think a walking tank mech would be good too: the MPAM has a walkpath that means you can just walk over obstacles: converting it into a heavy ground assault unit wouldn't be too tough; spriting would be the main hurdle.


Sun Sep 07, 2008 4:55 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
A heavy weapons tank would be good.
Maybe low jetpack power, slower speed, heavier armor, comes preequipped with some sort of high powered gun.


Sun Sep 07, 2008 11:07 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Blue-Clone-Ninja wrote:
heavier armor, comes preequipped with some sort of high powered gun.

Because the MPAM doesn't already have insane armor and high-powered guns?


Sun Sep 07, 2008 11:45 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Darlos9D wrote:
Blue-Clone-Ninja wrote:
heavier armor, comes preequipped with some sort of high powered gun.

Because the MPAM doesn't already have insane armor and high-powered guns?


If guys really want a tank, make the MPAM be one. Just add mass by 100-200 and decreace the Jetpack time to 2-4 seconds. The strike raven will be the air force if you need one.


Mon Sep 08, 2008 3:06 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Has there ever been orbital bombardment in this pack?


Mon Sep 08, 2008 3:08 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Maybe make a heavy ground unit that only has a boost jump like the AAL Pilot, very bulky armor, and very slow speed. Maybe make some mortar launchers and a large cannon (not like the VHSC... maybe some kind of energy weapon.)


Mon Sep 08, 2008 3:18 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
My game crashes whenever the MPAM or Strike Raven ejects a pilot.
Help?
Halp?
Pr0nz?


Thu Sep 11, 2008 9:45 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
numgun wrote:
Darlos9D wrote:
Blue-Clone-Ninja wrote:
heavier armor, comes preequipped with some sort of high powered gun.

Because the MPAM doesn't already have insane armor and high-powered guns?


If guys really want a tank, make the MPAM be one. Just add mass by 100-200 and decreace the Jetpack time to 2-4 seconds. The strike raven will be the air force if you need one.


No, its a visual thing. We know the MPAM is super heavy duty, but it looks more agile than tanky.


Sat Sep 13, 2008 9:07 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
numgun wrote:
Darlos9D wrote:
Blue-Clone-Ninja wrote:
heavier armor, comes preequipped with some sort of high powered gun.

Because the MPAM doesn't already have insane armor and high-powered guns?


If guys really want a tank, make the MPAM be one. Just add mass by 100-200 and decreace the Jetpack time to 2-4 seconds. The strike raven will be the air force if you need one.

Well, now that we have the Strike (man, the name reminds me of Gundam SEED), but the MPAM is equally mobile in the air, I don't see why you don't just set it up this way yourself. As it stands, you might as well just use the MPAM.

I know many of use here are modders who know how to at least change a number or two, but it seems unfair to ask the end user to change things, rather than you doing it yourself.


Sat Sep 13, 2008 4:54 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
NUMGUN!

You promised us that turret with the AEGIS defense system this build.

GIVE GIVE GIVE


Sat Sep 13, 2008 5:20 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Your Marines are too heavy, they constantly leave large ditches where ever they step. You should also lessen the mass on the Slugger rifle projectiles, it's hard to keep still when using it.


Sat Sep 13, 2008 5:30 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Darlos9D wrote:
I know many of use here are modders who know how to at least change a number or two, but it seems unfair to ask the end user to change things, rather than you doing it yourself.


True, but since this isnt the final product and I'm overhauling the faction completely (inspired by you : 3) so I wouldnt care right now.

@venn: Sorry, change of plans. Although there is a chance I might manage to complete the content stuff before the next build arrives.

@Cavecricket: I'll do the opposite: Marines will be heavier, slugrifle will be heavier, but the marines wont leave that hole behind and will be more steady.


Sat Sep 13, 2008 7:05 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
Numgun... I have to agree with Venn.. Its not even a matter of 'I want to blow the F*ck out of things with my super 1337 uber cannon of doom that is liek invinciblez!' (Though that might be fun.), you promised us! q.q I demand an aegis defended turret... or a hug.


Sat Sep 13, 2008 8:43 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
BambikinsBrain wrote:
Numgun... I have to agree with Venn.. Its not even a matter of 'I want to blow the F*ck out of things with my super 1337 uber cannon of doom that is liek invinciblez!' (Though that might be fun.), you promised us! q.q I demand an aegis defended turret... or a hug.

He'll probably hug you, and take seventeen more months to remember to release the updates when they are functional, so that people will stop burning things around his house, or burn the damn neighborhood down, instead of releasing the WHOLE DAMN BLOODY THING fifteen years after they end of naturally born humans are a forgotten myth/legend thing.

It's like waiting for this build to come out, except it'll take until DRL dies off as a legendarily awesomely godly epic, that no one but god can remember with lots of forgotten verses, to release the final build.


Sun Sep 14, 2008 2:01 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product !VERSION 2!
The marines, as said before, are WAY to heavy to use easily.


Sun Sep 14, 2008 4:30 am
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